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Messages - Baudsurfer

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1
Projects / Re: Sphere-o-dots
« on: February 29, 2016 »
Looks good indeed.

2
Hi there,

  What everybody else said here. For all the beat-up by life etc, remember "what doesn't kill you makes you stronger" :)
TO me DBF,  was seldom a coding corner (although impressed by many contest productions), but a sharing palace : a cosy fall-back alternative "home base" to sometimes otherwise competitive or hate-filled forums. In that sense, it still serves that purpose.
  In the long run there are ups and downs in any prolonged activity.

 Hello to all DBF btw \o/ Stay strong !

3
Challenges & Competitions / Re: CHRISTMAS CHALLENGE?
« on: December 25, 2015 »
It seems this is the official "Merry Christmas" thread  :)

So, Merry Christmas to you all, and God bless you and your family!

And for those sparing some time to make an intro, I can only say - Thank you!

 :snowman:

Thank you RBZ. A Merry Christmas to you too and all DBZ members alike \o/

4
General chat / Important Amiga 1200 news
« on: September 30, 2015 »
Hello,

  Most of you are probably already aware of this Kickstarter for new Amiga cases.
  In order to reach the campaign's goal within a month, please maybe consider even one of the 5 euros lower pledges.

 Kind regards,

5
ASM / Re: A 256-byte inspired by Fritz Lang's Metropolis
« on: September 30, 2015 »
Thank you very much Va!n.
I firmly believe in sharing source code.
Your encouragements are very much appreciated.

Cheers.

7
ASM / Re: A 256-byte inspired by Fritz Lang's Metropolis
« on: September 14, 2015 »
Thanks Kirl, Dr.Death and rbz.
rbz : sorry it only works for freedos or xp for sure (DosBox isn't timer cycle correct sadly).
Best is often to use an xp home edition on vmware or freedos image on Bochs emulator.
And thanks for thinking it could have placed first ;) It's never too late to thumb it up of course ;)

8
ASM / Re: Mouse controlled 128 byte Wolfenstein
« on: September 13, 2015 »
Hello 0xDEAD10CC,

 It runs under XP only because it uses Real-Time Clock and DOSBox is not cycle exact sadly.
 If you have freedos you can try Megapole just published today which does not rely on real machine clock here

9
ASM / A 256-byte inspired by Fritz Lang's Metropolis
« on: September 13, 2015 »
A 256-byte inspired by Fritz Lang's Metropolis

Hello DBF,

I just released a fly-by in 256 bytes inspired by iconic image of Babel tower in Metropolis from Fritz Lang :

Commented source is here
Video capture is  here


I'd be interested if you have any feedback ;)
Thank you.

10
Hi all DBF users \o/
Long time no post, but I wanted to share with you a special project : it's a 2Kb Tiny BASIC modified version adapted for young girls aged 5 to 10 (there is also a record 1771 bytes version in the archive but not initial intent). Because some users complained about girly colors, I also added a retro C-64 version too. All come with sources.

There is a youtube capture (tested on DOS/Xp) : youtube.com/watch?v=bw0A8q6JPZc


11
ASM / Re: C64 Assmebler Tutorials
« on: April 30, 2015 »
Thanks Hotshot for the heads up and the nice tutorial (y)

12
I'm trying to beat this 33 year record : http://en.wikipedia.org/wiki/1K_ZX_Chess
I had the idea when some guy posted "at last a contender for 1K ZX Chess" comment about Wolf128 and was intrigued.
Maybe I can manage to squeeze it in a boot sector too so it can run on Linux,Dos,Windows,Osx etc.
Only time will tell...

13
Projects / Re: [IN PROGRESS] 512b GDI FrameWork
« on: August 03, 2014 »
Thanks for sharing your work rain_storm.
I know this is an old thread, but wanted to ask you if the "Edit 3 - Latest version 347b" attachment of 1st post is an update of the compatible 471-byte version that everybody tested from xp to win7-32bit to win7-64bit ? ie: is 471 bytes the lowest footprint for compatibility ?

Thank you in advance and congratulations again.

14
General chat / Re: RSI recruiting new members
« on: July 27, 2014 »
Hello Dr.Death,

 Well, I'd like to think everybody is good enough to help out. It's just a matter of finding an and adapted task and minimal commitment.  So "where there is a will there is a way" as the saying goes and not every member draws, makes music or codes in a demogroup : other positions just as important are available.  :cheers:

Kind regards,

15
General chat / Re: RSI recruiting new members
« on: July 25, 2014 »
Thank you Hellfire !

16
General chat / Re: RSI recruiting new members
« on: July 25, 2014 »
Hello inc, sent you a PM.

Regards,

17
General chat / RSI recruiting new members
« on: July 24, 2014 »
 Hello dear Dark Bit Factory & Gravity forums users,

 We are recruiting new members in our group RSI.   :updance:
 If anyone is interested please PM me or join #rsi on IRCNet, for more information
 Thank you.


 PS: long live DBF !
 Kind regards.


 

 

18
ASM / Re: Mouse controlled 128 byte Wolfenstein
« on: June 08, 2014 »
Thanks Kirl.

Yes Win7 64, contrary to Win7 32, forbids 16-bit executables, hence why I asked "if someone is able to run it under Win7 32-bit" just to be certain.

19
ASM / Mouse controlled 128 byte Wolfenstein
« on: June 06, 2014 »
Hello DBF !

 This intro was presented in Holland last week-end and came in 2nd place of the combined 128 byte compo (the winner was another intro called Mayan that has sound but only runs on XP).

 

 I know it runs fine under DosBOX but I'd love to know if someone is able to run it under Win7 32-bit...

 The source :

 
Code: [Select]
; Wolf128 by Baudsurfer/rsi 2014 aka olivier.poudade.free.fr
; A 128 bytes interactive intro tested on XPSP3 and DOSBox
; Presented at Outline demoparty in Eersel/The Netherlands
; 256 bytes versions :
; http://www.pouet.net/prod.php?which=24755
; http://www.pouet.net/prod.php?which=3396
; P.S : click left mouse button to start moving in maze
; Greets to UkkO Ggn Fra Den and assembly language lovers
  org 100h
  mov al,13h
  int 10h
  les dx,[bx]
A:mov cl,0ffh
B:mov bl,cl
  not bl
  lea ax,[di-10h]
  mov bp,140h
  cdq
  div bp
  call G
  call G
  test byte [1dh],7
  jz C
  add dh,[1fh]
  sub bl,[1eh]
  jmp short E
C:mov dl,[fs:46ch]
  sub bl,[si]
  test dl,40h
  jnz D
  add dh,dl
D:add bl,dl
E:shld bp,bx,10
  sub dh,[bp]
  mov al,dh
  and dh,bl
  or dh,ah
  and dh,20h
  loopz B
  xor al,bl
  xor al,ah
  db 0d4h,10h
  add al,10h
  stosb
  or di,di
  jnz A
  mov ax,3
  int 33h
  test bl,al
  mov [1dh],bl
  jz F
  mov [1eh],dl
  mov [1fh],cl
F:in ax,60h
  dec ax
  jnz B
G:xchg ax,dx
  sub ax,64h
  imul ax,bx
  add ax,[si]
  ret
 


Hope you like it !
 ( Thumb galore : http://www.pouet.net/prod.php?which=63518)
Kind regards

20
ASM / Re: VGA Floor Casting
« on: May 15, 2014 »
Hi I finally got a 64 byte textured floorcast :
http://www.pouet.net/prod.php?which=63305

Code: [Select]
      org 100h
      mov al,13h
      int 10h
      les cx,[bx]
frame:mov di,10h
      mov si,0fa0fh
      mov bp,64h
yloop:mov sp,0a0h
xloop:mov ax,5454h
      cwd
      div bp
      mov bh,al
      mul sp
      mov al,ah
      add bh,cl
      xor al,bh
      shr al,4
      add al,10h
      stosb
      mov [es:si],al
      dec si
      dec sp
      cmp sp,0ff60h
      jnz xloop
      dec bp
      cmp bp,10h
      jnc yloop
      in ax,60h
      dec ax
      loopnz frame
      int 20h


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