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Projects / Re: [Small Game] Unitem
« on: January 18, 2013 »
Thanks for testing. Interesting to hear the difference performance issue on Galaxy  SII. And you are right. With
this game I use only normal div elements with CSS3. As far as the browser supports it, the CSS3 transition should
be hardware accelerated - if not, it fall backs on normal rendering (updating position via javascript).

I don't know for certain if this is the problem but it could be relevant. From this page: http://www.html5rocks.com/en/tutorials/speed/html5/

Quote
Currently most browsers only use GPU acceleration when they have a strong indication that an HTML element would benefit from it. The strongest indication is that a 3D transformation was applied to it. Now you might not really want to apply a 3D transformation, but still gain the benefits from GPU acceleration - no problem. Simply apply the identity transformation:

-webkit-transform: translateZ(0);

This might make sense of why the fade/rotate works nicely but a simple translation doesn't. Could be clutching at straws but worth a shot?

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Projects / Re: [Small Game] Unitem
« on: January 18, 2013 »
Tested on my Galaxy SII, it seems very unresponsive - getting the menu buttons to register takes a few prods and in-game sometimes the blocks completely refuse to move. The framerate is also quite bad in page transitions and when the blocks are sliding. For some reason the fade/rotate effect when blocks disappear is fine with a very smooth framerate.

The phone normally performs very well, at least in my own HTML5 experiments, and you don't seem to be using canvas so there shouldn't be any problem with hardware acceleration.

Otherwise, I find the game concept very neat, and the puzzles are very challenging and satisfying to figure out.

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General chat / Re: The Welcoming Committee
« on: January 18, 2013 »
Hi,
I'm a coder from England. I mainly work on websites and video streaming, but as I hobby I've always liked to tinker around with game coding. I mainly registered to download a VS extension that Google found on this board, but in fact I've been a long-time fan of the demo scene since the early 90's when I started encountering my first ones on the covertapes of ZX Spectrum magazines. And I've messed around with a whole load of effects programming over the years (projects too numerous to mention, unfortunately I'm bad at actually finishing things off so nothing I can link to right now, but I do have this half-finished game that I really need to complete at some point, unfortunately it was in XNA which doesn't seem to exist anymore at least not for VS2012!) So this seems like a nice forum and hopefully I'll stick around!

Pete

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Thanks also, I registered to download this as there doesn't seem to be anything else around for VS2012. Doing some work on an open source game trying to knock some sense into an 8000-line Lua script which was starting to hurt without colour coding :)


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