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General chat / Re: The Welcoming Committee
« on: November 08, 2013 »
Well hello there.
This is my mandatory 1st post here.
I am a ~30y old dude from Finland. I found an interest in programming around 1991 and rather quickly found the demoscene, and became highly interested graphics / demo programming.
I started out with gwbasic (oh the agony), but after a dos update got qbasic. A big step was when I pirated QuickBasic from some helpful sceners @ assembly'94, and finally was able to compile my effects for a significant speed boost. From there i switched to Turbo Pascal with possibility for inline assembler, and life was good.
Then around y2K my interests kinda started drifting around, and I sort of quit coding for about a decade.
Meanwhile I did quite a lot of 3D work, and finally started to experiment with scripting in 3D-Studio and Rhinoceros. The new found interest in procedural geometry / graphics generation through these software then evolved to a rebirth of interest programming in general. So a few years ago I started to play around, mainly with C# and javascript for opengl / webgl stuff.
I was very pleased to realize how much easier everything is nowadays, with all the information readily available, with an abundance of libraries and frameworks to help with heavy lifting. And perhaps even I learned a thing or two since my early demo programming days, making many things so much clearer now.
And well. Here I am now. Ranting about the past like someone's grandma.
So yeah. Hello everybody.
This is my mandatory 1st post here.
I am a ~30y old dude from Finland. I found an interest in programming around 1991 and rather quickly found the demoscene, and became highly interested graphics / demo programming.
I started out with gwbasic (oh the agony), but after a dos update got qbasic. A big step was when I pirated QuickBasic from some helpful sceners @ assembly'94, and finally was able to compile my effects for a significant speed boost. From there i switched to Turbo Pascal with possibility for inline assembler, and life was good.
Then around y2K my interests kinda started drifting around, and I sort of quit coding for about a decade.
Meanwhile I did quite a lot of 3D work, and finally started to experiment with scripting in 3D-Studio and Rhinoceros. The new found interest in procedural geometry / graphics generation through these software then evolved to a rebirth of interest programming in general. So a few years ago I started to play around, mainly with C# and javascript for opengl / webgl stuff.
I was very pleased to realize how much easier everything is nowadays, with all the information readily available, with an abundance of libraries and frameworks to help with heavy lifting. And perhaps even I learned a thing or two since my early demo programming days, making many things so much clearer now.
And well. Here I am now. Ranting about the past like someone's grandma.
So yeah. Hello everybody.