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Messages - roxtonro

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Looks like you're going to have to roll your own.

Would be easier to start by converting an existing format as Jim suggests.

Depends on what you want as the final product in WebGL as to what your JSON format would need to store.

I'd guess materials would require the most work hmm although .. http://500.chromeexperiments.com/ -> Grid -> 3D might give you some ideas.

Best of luck deciding upon the format nikin.

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General chat / Re: The Welcoming Committee
« on: November 14, 2013 »
Hi all (0:

Thanks to the reply poster on another popular social media site that pointed me here, truly great stuff!

I've seen the whole scene come to life, from the days of old TRS-80's / ZX Spectrum through to todays pimped hardware... and hopefully on into quantum toys.

Started out in BASIC and moved on up to Modula, C, Assembly and a big long list... (saves me typing, and your time reading :)

I'm a language addict, but I found a slice of zen with the Watcom Assembler, which rocked because it used Intel syntax and allowed you to specify register allocation... it was a joy to behold.

Yes I am aware GNU C can do that too, but I have an allergy to AT&T syntax, plus DOS gave me the metal and that's what I was used to, until I collided head first with Linux.

Which brings me to ARM Assembly, I love the Raspberry Pi, and thanks to the Intel syntax switch with GNU C (yes we made friends over time) and a lot more registers, it's great fun! But then there's the GPU messaging thing.. *sigh* more metal please!

On the side, I love Gentoo and Haiku (not the written kind :0)

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