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Messages - slippy

Pages: [1] 2 3 4 5 6 7 8
1
Freebasic / Re: Text Typer FX - help needed ...
« on: June 10, 2010 »
Hey shocky ...

did you already find the time to do something on a texttyper fx? If not - nevermind - I'm just curious ;)


2
Freebasic / Re: Text Typer FX - help needed ...
« on: May 10, 2010 »
Outstanding mate ... !

Have some karma in advance ...
Really looking forward to see what the wizard will cook  :stirrer:

Cheers,
SLiPPY

3
Projects / Re: Intro
« on: May 09, 2010 »
same for me ... unfortunately ... refuses to start on my win7 64bit box ... it claims that there's some dll (MSVCP100.dll) missing

4
Freebasic / Re: Text Typer FX - help needed ...
« on: May 09, 2010 »
Hey shocky ...

I will have a deeper look at the source of this cool intro (anyhow I didn't see it until now) ... the zooming and flipping looks really cool as the rest of the intro does!

*cough* ... if you really need an excuse to blow off the dust of your keyboard ... well, go ahead and code something ... I'd really look forward to see another one of your outstanding stuff again  O0

Cheers,
SLiPPY

5
Freebasic / Text Typer FX - help needed ...
« on: May 08, 2010 »
Hi guys,

currently I'm playing around with a lot of sources I found here - as I'm pretty addicted to cool-looking text typer fx things I'm really interested in inproving one of shockwaves' (outstanding) code portions I found here.

I could imagine to build out this code here to a text fx library with a whole bunch of fx one could select.  :stirrer:

For example zooming-in and out while building up a line of text or instantly sine-moving text like the one seen in the "Settler 7 cracktro" by Razor 1911 or a highly sophisticated text fx like in "Kings of the playground" ooooor (heaven forbid) the ones seen inf "Frameskool" in the upper left corner by Equinox  O0

[youtube]http://www.youtube.com/watch?v=fW1L68u_exY[/youtube]
[youtube]http://www.youtube.com/watch?v=ogH_SBOWaGA[/youtube]

Could you guys try to explain me some of the fx seen or at least how I could realise a zooming to the existing source?

Many many thanks in advance.

Here's the code portion from shocky I found ... I just extended the screen dimensions a bit ... not more :)

Code: [Select]


'       ALL VARIABLES MUST BE DECLARED.
'       -------------------------------

        OPTION STATIC
        OPTION EXPLICIT
       
'       SCREEN DIMENSIONS.
'       ------------------

        CONST   XRES = 800:'    WIDTH
        CONST   YRES = 600:'    HEIGHT

'#define PTC_WIN
        #INCLUDE "WINDOWS.BI"
        #INCLUDE "TINYPTC.BI"

'       "FLOATING TEXT" ROUTINE VARIABLES;
'-------------------------------------------------------------------------------

        DIM SHARED LHORIZ = 80: ' WIDTH OF TEXT PAGES.
        DIM SHARED LVERT  = 20 :' HEIGHT OF TEXT PAGES.
        DIM SHARED fontX = 8:
        DIM SHARED fontY = 8:
        DIM SHARED fontChars = 64:
       
        DIM SHARED AS INTEGER DYN
        DIM SHARED AS INTEGER scrdown

        DIM SHARED AS DOUBLE LXT( LHORIZ * LVERT ):' TARGET X LOCATION FOR LETTER.
        DIM SHARED AS DOUBLE LYT( LHORIZ * LVERT ):' TARGET Y LOCATION FOR LETTER.
       
        DIM SHARED AS DOUBLE LXA( LHORIZ * LVERT ):' ACTUAL X LOCATION FOR LETTER.
        DIM SHARED AS DOUBLE LYA( LHORIZ * LVERT ):' ACTUAL Y LOCATION FOR LETTER.

        DIM SHARED AS UBYTE  LYO( LHORIZ * LVERT ):' IS LETTER ACTIVE? ON=1 OFF=0       
        DIM SHARED AS STRING LYC( LHORIZ * LVERT ):' STORES THE LETTER.
       
        DIM SHARED AS DOUBLE YSPD( LHORIZ * LVERT )
        DIM SHARED AS DOUBLE XSPD( LHORIZ * LVERT )

        DIM SHARED AS UINTEGER  LLM:               ' HOW MANY LETTERS ARE ON SCREEN ATM?
        DIM SHARED AS UINTEGER  LTM:               ' TIMER (IN FRAMES) FOR NEXT LETTER.       
       
        DIM SHARED AS UBYTE CHECK_PLACEMENT=0
        DIM SHARED TPP AS INTEGER

        DIM SHARED TXT AS STRING
        DIM SHARED AS DOUBLE HOLD_TIME

        DIM SHARED AS DOUBLE GADD,GADD2,GADD3

        DIM SHARED SINEADD AS INTEGER
        DIM SHARED SINEADD2 AS INTEGER

'-------------------------------------------------------------------------------
'       TEXT WRITER;
'-------------------------------------------------------------------------------
        DECLARE SUB PRELOADGRID():' SET UP GRID POSITIONS FOR THE LETTERS.
        DECLARE SUB RESETWRITER():' NEW TEXT PAGE FOR WRITER.
        DECLARE SUB HYPERTEXTER():' THIS SUB DOES THE TEXT WRITER.
        DECLARE SUB TEXT(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL WW AS STRING , BYVAL WR AS INTEGER, BYVAL WG AS INTEGER, BYVAL WB AS INTEGER)
        DECLARE SUB READFONT()

        DIM SHARED AS UINTEGER FONT (8*8*64) ' FONT BUFFER

        DIM SHARED AS UINTEGER BUFFER ( XRES * YRES )       


        '-------------------------------------------------------------------------------
        '            IMPORTANT!!!!! PLEASE MAKE SURE THAT YOU
        '             USE 80 CHARACTERS PER LINE!!!!!!!!!!!!
        '             YOU >>MUST<< FILL WITH SPACES TO MAKE
        '             SURE EACH LINE IS 80 CHARS WIDE......
        '            ALSO THERE ARE 20 LINES OF TEXT PER PAGE.
        '           DO NOT USE LESS OR MORE. THESE TEXT STRINGS
        '           HAVE TO BE KEPT THE SAME SIZE!!!!!!!!!!!!!!
        '                   OTHERWISE IT WILL FUCK UP.
        '          I HAVE PUT THE SPACERS "|" AS A GUIDE FOR YOU
        '       LINE THEM UP WITH THE QUOTES AND YOU WON'T GO WRONG.
        '-------------------------------------------------------------------------------
        '         |PAGE 1:                                 |
        TXT = ""
        TXT = TXT+"                            ========================                            "
        TXT = TXT+"                       WHAT A WONDERFUL FLOATING TEXT FX                        "
        TXT = TXT+"                  ============================================                  "
        TXT = TXT+" AS I REALLY LOVE THOSE TYPE OF EFFECTS, I WOULD LIKE TO HAVE AS MUCH DIFFERENT "
        TXT = TXT+"              TYPES OF FLOATING-IN AND FLOATING-OUT FX I COULD IMAGINE          "
        TXT = TXT+"                                                                                "
        TXT = TXT+"                    I COULD IMAGINE AN ADDITIONAL ZOOMING-IN                    "
        TXT = TXT+"                    OF THE LETTERS WHILE BUILDING UP THE TEXT                   "
        TXT = TXT+"                            OR EVEN ROTATING LETTERS OR                         "
        TXT = TXT+"                FALLING DOWN LETTERS OR SPRINGING LIKE A FOUNTAIN               "
        TXT = TXT+"--------------------------------------------------------------------------------"
        TXT = TXT+"                                                                                "
        TXT = TXT+"                       UNFORTUNATELY I AM TOO DUMB FOR THAT                     "
        TXT = TXT+"               SO I'D APPRECIATE ANY HELP I COULD GET FROM YOU GUYS             "
        TXT = TXT+"                                                                                "
        TXT = TXT+"                ERRRM DID I MENTION THAT THE WHOLE CODE FOR THE FX              "
        TXT = TXT+"                            YOU ARE CURRENTLY WATCHING                          "
        TXT = TXT+"                                                                                "
        TXT = TXT+"        HAS BEEN WRITTEN COMPLETELY BY SHOCKWAVE/CODIGOS AND NOT BY ME?!        "
        TXT = TXT+"   BTW. PLEASE DON'T TAKE THE TEXT TOO SERIOUS AS I NEED TO FILL UP THIS PAGE   "
        '         |PAGE 2:                                 |
        TXT = TXT+"                                                                                "
        TXT = TXT+"       ******************************************************************       "
        TXT = TXT+"                  ============================================                  "
        TXT = TXT+"                                                                                "
        TXT = TXT+"                 JUST A PLACEHOLDER PAGE BECAUSE AT THIS MOMENT I               "
        TXT = TXT+"                                                                                "
        TXT = TXT+"                             DUNNO WHAT TO WRITE HERE                           "
        TXT = TXT+"                                                                                "
        TXT = TXT+"                                  XXX XXX XXX                                   "
        TXT = TXT+"                                  XXX XXX XXX                                   "
        TXT = TXT+"                                 XXX  XXX  XXX                                  "
        TXT = TXT+"                                 XXX  XXX  XXX                                  "
        TXT = TXT+"                                XXX   XXX   XXX                                 "
        TXT = TXT+"                              XXXX    XXX    XXXX                               "
        TXT = TXT+"                             XXXX     XXX     XXXX                              "
        TXT = TXT+"                           XXXXX      XXX      XXXXX                            "
        TXT = TXT+"                       --------------------------------                         "
        TXT = TXT+"                        WHATEVER ... JUST PLACEHOLDING                          "
        TXT = TXT+"                                                                                "
        TXT = TXT+"                               (CHICKEN)-WRAP DAT                               "

        LLM=0
        LTM=0
        TPP=0

        READFONT()
        PRELOADGRID()
        RESETWRITER()

        If( PTC_OPEN( "TEXTWRITER", XRES, YRES ) = 0 ) Then
            End -1
        End If

        WHILE(GETASYNCKEYSTATE(VK_ESCAPE) <> -32767) 


            HYPERTEXTER()
            PTC_UPDATE @ BUFFER (0)
            ERASE BUFFER
           
            GADD=GADD+1
            GADD2=GADD2+.0257
            GADD3=GADD3+.04
        WEND

        '-------------------------------------------------------------------------------
        ' THE NICE WRITER;
        '-------------------------------------------------------------------------------
        SUB HYPERTEXTER()
            DIM AS INTEGER A,CF
            DIM AS DOUBLE FX,FY
            DIM AS DOUBLE XDV
            DIM AS DOUBLE YDV
            XDV=37
            YDV=45
           
            '---------------------------------------------------------------------------
            ' DRAW THE ACTIVE LETTERS ON THE SCREEN;
            '---------------------------------------------------------------------------
           
            FOR A=0 TO LLM
                IF INT(LXA(A))>-8 AND INT(LXA(A))<XRES AND INT(LYA(A))>-8 AND INT(LYA(A))<YRES THEN
                    TEXT(INT(LXA(A)),INT(LYA(A)),LYC(A),0,170,0)
                END IF
            NEXT
       
       
            '---------------------------------------------------------------------------
            ' IF ALL LETTERS ARE NOT IN PLACE THEN WE NEED TO DO THE WRITER;
            '---------------------------------------------------------------------------
            if DYN >= 0 and DYN <= 180 then
                DYN = DYN + 8 
            else
                DYN = DYN - 8
            end if
           
            IF CHECK_PLACEMENT=0 THEN
                '---------------------------------------------------------------------------
                ' THIS "FLOATING" POINT IS THE ORIGIN WHERE NEW LETTERS APPEAR FROM.
                '---------------------------------------------------------------------------
                FX = XRES/2 + (70*SIN(GADD2/ 7)+70*COS(GADD/9)+DYN*SIN(GADD3/6))
                FY = YRES/2 + (70*SIN(GADD/ 6)+70*COS(GADD/31)+(DYN*2)*SIN(GADD /4))
       
                IF LLM < (LHORIZ * LVERT) THEN
                    LLM = LLM + 1
                    LXA(LLM) = FX
                    LYA(LLM) = FY
                    LYO(LLM) = 0
                END IF
           
                FOR A=0 TO LLM
                    IF LXA(A)<>LXT(A) THEN
                        LXA(A)=LXA(A)+((LXT(A)-LXA(A))/XDV)
                    END IF
                    IF LYA(A)<>LYT(A) THEN
                        LYA(A)=LYA(A)+((LYT(A)-LYA(A))/YDV)
                    END IF
                    IF LXA(A)-LXT(A) >-.5 AND LXA(A)-LXT(A) <.5 THEN LXA(A)=LXT(A)
                    IF LYA(A)-LYT(A) >-.5 AND LYA(A)-LYT(A) <.5 THEN LYA(A)=LYT(A)
                NEXT
            END IF
       
            '---------------------------------------------------------------------------
            ' CHECK IF ALL LETTERS ARE IN PLACE;
            '---------------------------------------------------------------------------
           
            IF LLM >= ( LHORIZ * LVERT ) AND CHECK_PLACEMENT=0 THEN
            CF=1
            FOR A = 1 TO LLM
                IF LXA(A)<> LXT(A) OR LYA(A)<>LYT(A) THEN CF=0
            NEXT
       
            '---------------------------------------------------------------------------
            ' IF ALL LETTERS ARE IN PLACE BEGIN 8 SECOND COUNTDOWN
            '---------------------------------------------------------------------------
       
            IF CF=1 THEN
                CHECK_PLACEMENT=1
                HOLD_TIME = TIMER
            END IF
           
            END IF
       
            '---------------------------------------------------------------------------
            ' IF ALL LETTERS ARE IN PLACE AND THE COUNTDOWN HAS PASSED 5 SECS WE NEED TO
            ' START GETTING RID OF THE LETTERS
            '---------------------------------------------------------------------------
            IF CHECK_PLACEMENT=1 AND TIMER-HOLD_TIME >=5.5 AND TIMER-HOLD_TIME <=6 THEN
                FOR A=0 TO LLM
                    LYA(A)=LYA(A)+ (RND(1)-.5)
                    LXA(A)=LXA(A)+ (RND(1)-.5)
                    ' IF YSPD(A)<12 THEN YSPD(A)=YSPD(A)+.2
                NEXT
            END IF
           
            '---------------------------------------------------------------------------
            ' IF ALL LETTERS ARE IN PLACE AND THE COUNTDOWN HAS PASSED 5 SECS WE NEED TO
            ' START GETTING RID OF THE LETTERS
            '---------------------------------------------------------------------------
            IF CHECK_PLACEMENT=1 AND TIMER-HOLD_TIME >=6 THEN
                FOR A=0 TO LLM
                    LYA(A)=LYA(A)+YSPD(A)
                    LXA(A)=LXA(A)+XSPD(A)
                    IF YSPD(A)<12 THEN YSPD(A)=YSPD(A)+.2
                NEXT
            END IF
       
            '---------------------------------------------------------------------------
            ' GO TO NEXT PAGE IF COUNTDOWN>8 SECS AND LETTERS WERE IN PLACE.
            '---------------------------------------------------------------------------
       
            IF CHECK_PLACEMENT=1 AND TIMER-HOLD_TIME >=8 THEN
                TPP=TPP+(LHORIZ*LVERT)
                IF TPP>LEN(TXT)-(LHORIZ*LVERT) THEN TPP=0
                RESETWRITER()
            END IF
           
        END SUB
   
   
        '-------------------------------------------------------------------------------
        ' CLEAR OUT OLD TEXT AND SET UP NEW PAGE IN TEXT WRITER.
        '-------------------------------------------------------------------------------
        SUB RESETWRITER()
            print len(TXT)
            DIM AS INTEGER A,PS,T
            '---------------------------------------------------------------------------
            ' BOING DETERMINES WHETHER WE GO BACKWARDS OR FORWARDS THRU THE STRING
            ' AS LETTES IN ALTERNATE LINES HAVE TO BE REVERSED DUE TO THE ORDER WE
            ' ACTIVATE THEM!
            '---------------------------------------------------------------------------
            DIM AS INTEGER BOING
            BOING=0
            PS=1+TPP
            LLM=0
            FOR A=1 TO ( LHORIZ * LVERT )
                '-----------------------------------------------------------------------
                ' SET UP SOME SPEEDS FOR EXPLOSION WHEN TEXT SCREEN CHANGES
                '-----------------------------------------------------------------------
                YSPD(A)= (RND(1)*12)-9
                XSPD(A)= (RND(1)*7)-3.5
                '-----------------------------------------------------------------------
                ' TURN OFF THIS LETTER AND GET NEW CHARACTER
                '-----------------------------------------------------------------------
                LYO(A) = 0
                LYC(A) = MID(TXT,PS,1)

                '-----------------------------------------------------------------------
                ' CYCLE THROUGH STRING FORWARDS OR BACKWARDS
                '-----------------------------------------------------------------------
                IF BOING=0 THEN PS=PS+1
                IF BOING=1 THEN PS=PS-1
                '-----------------------------------------------------------------------
                ' WHEN WE HAVE CALCULATED ONE LINE, REVERSE DIRECTION.
                '-----------------------------------------------------------------------
                T=T+1
                IF T>=LHORIZ THEN
                    T=0
                    BOING=BOING+1
                    IF BOING>1 THEN BOING=0
                IF BOING=0 THEN PS=PS+(LHORIZ+1)
                IF BOING=1 THEN PS=PS+(LHORIZ-1)
                END IF
            NEXT
            '---------------------------------------------------------------------------
            ' LETTERS ARE NOW OUT OF PLACE, SO RESET THIS FLAG.
            '---------------------------------------------------------------------------
            CHECK_PLACEMENT=0
        END SUB
   
        '-------------------------------------------------------------------------------
        ' SET UP GRID TARGETS FOR LETTERS IN TYPER..
        '-------------------------------------------------------------------------------
        SUB PRELOADGRID()   
           
            DIM AS INTEGER TOP,LFT,A,T
            DIM AS INTEGER TRACKX,TRACKY
            DIM AS INTEGER BOING
           
            BOING=0
            TOP=XRES/4: '180:' TOP  OF GRID.
            LFT=0: '124:' LEFT OF GRID.
       
            TRACKY=TOP
            TRACKX=LFT   
           
            FOR A=1 TO ( LHORIZ * LVERT )
               
                LXT(A) = TRACKX
                LYT(A) = TRACKY
               
                IF BOING=0 THEN TRACKX=TRACKX+10
                IF BOING=1 THEN TRACKX=TRACKX-10
                T=T+1
                IF T>=LHORIZ THEN
                    T=0
                    BOING=BOING+1
                    IF BOING>1 THEN BOING=0
                IF BOING=0 THEN TRACKX=TRACKX+10
                IF BOING=1 THEN TRACKX=TRACKX-10
                    TRACKY=TRACKY+10
                END IF
            NEXT
        END SUB
   
        '
        ' Usage : TEXT ( X , Y , "YOUR TEXT" , R , G , B )
        '
        '
        SUB TEXT(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL WW AS STRING , BYVAL WR AS INTEGER , BYVAL WG AS INTEGER , BYVAL WB AS INTEGER)
            WW = UCASE (WW)
            DIM blx,bly as Uinteger
            DIM as INTEGER STRX,STRY,TLP,TC,CH,TC2
            DIM bm,mm
            FOR TLP = 0 TO LEN(WW)
                TC = RGB (WR, WG, WB)
                CH = ASC(MID(WW,TLP,1))-31
                IF CH<0 OR CH>64 THEN CH=0
                IF CH > 0 THEN
                    '---------------------------------
                    'Calculate Offset In Font Data;---
                    '---------------------------------
                    bm=(ch*64)-64
                    STRY=BY
                    FOR BLY=0 TO 7
                        STRX=BX + ((TLP-1) * 9)
                        FOR BLX=1 TO 8
                            '--------
                            'Clip;---
                            '--------                   
                            '----------------------------------------------------
                            'Draw Pixel In Buffer If Onscreen And If Binary 1 ---
                            '----------------------------------------------------
                            MM= FONT((((BLY)*8)+(BLX))+BM)                       
                            IF (STRX>0) AND (STRX<XRES-3)  and (STRY>0) AND (STRY<YRES-3)THEN             
                                IF MM >0 THEN
                                    BUFFER (((STRY)*XRES)+STRX) = TC
                                END IF
                            END IF
                            STRX=STRX+1
                        NEXT BLX
                        STRY=STRY+1
                    NEXT BLY
                END IF
            NEXT TLP
        END SUB

        SUB READFONT()
            DIM lp
            RESTORE typerfont
            FOR LP=1 TO (8*8*64)
                READ FONT(LP)
            NEXT
        END SUB

typerfont:

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' $ = £
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'0
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' :
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' ;
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' <
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' =
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' >
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' ?
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' @
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'[]\^_?@

'A
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'E
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'F
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'G
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'H
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'I
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'J
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'K
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'L

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'M

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'N

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'O
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'P

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'Q
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data 0,1,1,1,1,1,1,0


'R

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'S

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data 0,1,1,1,1,1,1,0

'T
data 1,1,1,1,1,1,1,0
data 0,0,1,1,1,0,0,0
data 0,0,1,1,1,0,0,0
data 0,0,1,1,1,0,0,0
data 0,0,1,1,1,0,0,0
data 0,0,1,1,1,0,0,0
data 0,0,1,1,1,0,0,0
data 0,0,1,1,1,0,0,0
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data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
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data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
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'V

data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 0,1,1,0,0,1,1,0
data 0,0,1,1,1,1,0,0

'W
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 1,1,1,1,0,1,1,1
data 1,1,1,1,0,1,1,1
data 1,1,1,1,0,1,1,1
data 0,1,1,1,1,1,1,0

'X
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 0,1,1,1,1,1,1,0
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1

'Y
data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 0,1,1,1,1,1,1,1
data 0,0,0,0,0,1,1,1
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data 1,1,1,0,0,1,1,1
data 1,1,1,0,0,1,1,1
data 0,1,1,1,1,1,1,0

'Z
data 0,1,1,1,1,1,1,1
data 1,1,1,0,0,1,1,1
data 0,0,0,0,0,1,1,1
data 0,1,1,1,1,1,1,0
data 1,1,1,0,0,0,0,0
data 1,1,1,0,0,0,0,0
data 1,1,1,0,0,1,1,1
data 1,1,1,1,1,1,1,0

'[
data 1,1,1,1,0,0,0,0
data 1,1,1,0,0,0,0,0
data 1,1,1,0,0,0,0,0
data 1,1,1,0,0,0,0,0
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data 1,1,1,0,0,0,0,0
data 1,1,1,0,0,0,0,0
data 1,1,1,1,0,0,0,0
'\
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data 1,1,1,0,0,0,0,0
data 0,1,1,1,0,0,0,0
data 0,0,1,1,1,0,0,0
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']
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data 0,0,0,0,0,1,1,1
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'^
data 0,0,0,1,1,0,0,0
data 0,0,1,1,1,1,0,0
data 0,1,1,0,0,1,1,0
data 1,1,1,0,0,1,1,1
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'_
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data 0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0
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data 0,1,1,1,1,1,1,0


6
GFX & sound / Re: Request: A logo for my old group
« on: March 25, 2010 »
Yaiii - thanks a lot ... that one's greate ... I surely will use this too ... ^^

 :updance:

7
GFX & sound / Re: Request: A logo for my old group
« on: March 21, 2010 »
Hey m8 ...

these logos are awesome - I really appreciate your good work ... thanks a lot ... :)


8
GFX & sound / Re: Request: A logo for my old group
« on: March 21, 2010 »
Hey,

thanks for the link - there're indeed some outstanding fonts - I'll have a deeper look into this :)

Cheers,
SLiPPY

9
GFX & sound / Request: A logo for my old group
« on: March 20, 2010 »
Hi dudes,

I'd like to know if anybody of you graphicians would be so kind and provide me a logo for my old group (from 1991-1995) called "Animal Mine" ... as I'm preparing a kind of invitiation intro for a revival A.M.-convention which will be held in a few months (perhaps).

I tried to photoshop-pe something - but damnit - coders and gfx creation collide quite hard - in my case at least ;)

In case you would paint one for me - it should be 800x100 at max with 8bit

Thanks in advance.

Cheers,
SLiPPY aka MC/Animal Mine *hrhr*

P.S.: Here's my logo - I rushed it in 5 mins in ps


10
Useful links / Re: Frontend API by Outracks
« on: June 24, 2009 »
Hey there,

on request of eNeRGy I'm going to share the whole pre-compiled frontendapi2 workspace including fscript 1.0 and the demo Quantum compiled with the studio functionality ...

Here's the link ...

http://www.vectronixhq.de/frontend2-plus-fscript1.0.0.zip

if you get problems working with it ... On my disk it's located under D:\coding\SDKs\frontend2 ... just in case you need that information ...

Have fun playing around with it ...

Cheers,
SLiPPY

11
C / C++ /C# / Re: Simple 2 Hour Water Effect
« on: June 12, 2009 »
Woow ... that effect looks really nice ...

K++ and thanks for sharing the source ...

Cheers,
SLiPPY

12
Useful links / Re: Frontend API by Outracks
« on: May 15, 2009 »
Hey,

just played with the Quantum sources and found out, that after compiling the libraries and stuff, it has a very own gui-based studio environment which seems to be used for directing stuff in real-time ... wonderful!

Yai - @benny!: after a while of abscence I try to be here with you guys somewhat more often ...


13
Useful links / Frontend API by Outracks
« on: May 13, 2009 »
Hi there,

just wanted to share this one with you guys ... found the URL of a Demo/Gamedev API by the Group Outracks ... it's called Frontend and looks very very promising ...

http://www.frontendapi.com

Cheers,

SLiPPY

14
General chat / Re: A great reason to get an Xbox360
« on: November 28, 2007 »
wow ... lucky you ... that's impressive ... really ;)

15
General chat / Re: A great reason to get an Xbox360
« on: November 28, 2007 »
Hehe ... perhaps I could argue with that ... just watched the screenshots of Viva Pinata on the official site ... they look awesome :)

16
General chat / Re: A great reason to get an Xbox360
« on: November 28, 2007 »
Bought CoD4 for PC on its release date and I used to play it nonstop!!!
Unfortunately I'm finished with it now ... just can play in Arcade mode ... but this is not as thrilling as the main game ...

I wish I had a XBOX360 but my wife would freak out if I buy myself one ;)

Damnit ... :)


17
General chat / Re: Average age survey.
« on: November 27, 2007 »
also 34 ... used to be a computer addict since 1983 (my first computer back then was a Commodore VIC-20 with a huge amount of 3.5kb RAM and a cool datasette (press play on tape *gg*)) ... wow ... Now I really think I'm old :)

Anyway - seems to be that I'm within the average age here ;)

18
@va!n: It's a  real pity ... I was born in Duisburg and used to live there for 28yrs ... unfortunately I moved over to Rhineland-Palatina back in 2000 ... near Kaiserslautern or Ramstein (one of the biggest US military airports in europe) ...

I won't attend to tUM - although it's not that far away - but I'm pretty sure I'll come to BP'08 ... at least for one day ... so perhaps there's a big DBF+GVY forum meeting ;)

anyway ...

cheers,
SLiPPY

19
General coding questions / Re: RSS and XML
« on: November 21, 2007 »
Wouldn't some XSLT stylesheet transformation do the stuff for you?!?

;)

20
Projects / Re: new4k
« on: November 18, 2007 »
indeed the shaders and the geometry are really cool - I already commented that on pouet.net ... except the colours - but you KNOW that, I know ^^

btw. congrats for the 2nd place :)

cheers,
SLiPPY


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