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Messages - pjay274

#1
Yey  :clap: Congrats all, great entries & great fun to boot.
#2
Had to disable NOD32 in order to download, extracted the rar, re-scanned and nothing was found, so a false positive.

Nice demo & really well remade   :)
#3
My NOD32 antivirus is blocking the download as it's warning of 'WIN32/Statik' threat - false positive?
#4
Riiighht... third time lucky?  :-[

Re-scaled to 640x480, made textures a maximum of 256 pixels wide (which fixed the issues on a mates laptop), reduced cpu usage & added a full-screen mode.

These things aren't as easy to program as they first appear :) but i suppose once you've got a working one out of the way then you have a good framework to build on for future remakes.

Thanks for all the advice & bug reports guys.
#5
Cheers for the advice, I think i've fixed an incompatability or two...... the text is visible on my old pc now & it grows & shrinks a little better (stopped it from scaling the top / bottom 2 pixels of the font).



#6
Hi guys, i've been working on my first ever remake for the current compo and i'm wondering how you experts are emulating the old Amiga gradient text (copperbars).

At the moment i'm using OpenGL with a stencil buffer, drawing the text & then drawing a copperbar texture over it.  This was all fine and dandy until I tried running it on my other (old) PC & the stencil function didn't work in that you'd get the gradient boxes rather than the text.

Concerned now that'll only look how I wanted it to on my own machine....

#7
Nice piece RBZ, but it may need a quick re-work as i'm sure can see 5 colours in there.....