Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 0x4e71

Pages: [1]
1
General chat / Re: PLEASE VOTE NOW!
« on: September 07, 2007 »
j$/DOM is, in many ways, horribly limited (edit: in the context of demo coding, before I get flamed). So, extra kudos to those who DID submit entries!

@p01: hehe yeah motorola changed their mind about the syntax a couple of times at least. Other than the do nothing" op, another good favorite of mine are all movem operations, e.g.

  
    movem.l  $04(a0,d0.w),d1-d4  


these can also be used as "push" and "pop" but do not implcitly reference a specific register (unlike the x86) which makes them highly flexible. The fact that move instructions update the flags is also a + for me, the fact you could move and branch e.g.:

   move.b   mt_arplist(pc,d0.w),d0
   beq.s   mt_arp0



2
General chat / Re: PLEASE VOTE NOW!
« on: September 06, 2007 »
Uhh wait - just saw your nick 0x4e71 ... isn't that the opcode for NOP in 68k ASM, is it ?!

:inspired:



Bingo  ;D

Favorite instruction of my (still) favorite CPU ;-)


3
General chat / Re: PLEASE VOTE NOW!
« on: September 06, 2007 »


Good stuff. I liked'em :)

4
C / C++ /C# / Re: branch prediction and goto?
« on: September 02, 2007 »
It always predicts jmps correctly, since they are always taken.  gotos are bad because they're not structured code, and they make it hard for compilers to optimise.  They lead to spaghetti coding that can jump all over the place.  Under the hood though, every if/then, switch/case or loop is coded as a goto, since that's how CPUs work.

++ to that. Try to avoid goto in C/C++, it makes data flow and control flow analysis a pain and some compilers may give up analysis of the whole function if it's goto ridden, falling back to basic block-wide optimization, which leads to crappy code.

If you need to explicitly control your jumps for a particular loop you are better off isolating that bit of code and switching to inline asm for that whole function.


5
Freebasic / Re: Skid Row Cracktro Conversion.
« on: June 27, 2007 »
Good stuff!  ;D

6
Hmmm gives me almost a nostalgic ANSI.SYS-ish feeling...  ;)

Music works after deleting the attached winmm.dll LOL   ;D



sorry sorry sorry edite this by acci3ed nnt, mean ta quote!!!- loopty

7

Nice one!  :updance:

8

hmmm, no experience with 1k (or 4k) frameworks, but...
here are some 1k frameworks, including a direct3d one, maybe you've seen'em already, but anyhow:

http://perso.orange.fr/franck.charlet/1K-D3D-SW-OGL-FrameWorks.zip

mvg

LG

9
Projects / Re: Quick test needed please :)
« on: June 21, 2007 »
@va!n: jeez these are friendly grounds, first board ever where I don't get asked to explain my handle! :D 
Fact: 90 just doesn't have the same allure.

@Shockwave: stylish hardcore bananas! Running smoothly here too.


10
Projects / Re: Quick test needed please :)
« on: June 20, 2007 »

Runs smoothly here, no glitches!

It's only missing a banana!!  :updance:

11

Very nice!  :clap:
Another cool banana entry  :|| :||

I'd (until now) failed to notice the striking similarity between the moon and the dancing banana. Embarssing.

First DBF compo I witness, but now I'm curious: going to browse the past compos.  ;D

Cheers,
LG

Pages: [1]