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Messages - Devils Child

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1
Blitz / Re: Need help wrapping a DLL to Blitz
« on: June 16, 2008 »
thanks for any help!
the problem has been solved by adding a string parameter in the decls.

2
Blitz / Re: Need help wrapping a DLL to Blitz
« on: June 14, 2008 »
well maybe it's because the function's name is "testit"... write an email to the author of the dll if you want him to change the name. i personally just want to wrap it...

3
Blitz / Need help wrapping a DLL to Blitz
« on: June 14, 2008 »
hi!

recently i wanted to wrap a dll (see below). since i don't know much about wrapping i wasn't able to do it. the dll creates hashes (eg. MD5 SHA-256 etc...) out of files.

thread: http://xprofan.com/xprofan/h/hashdll-5930-0.html
download the dll: http://xprofan.com/download.php?id=2883

here is what i've tried and what didn't work: http://www.dev-ch.de/upload/files/Devils%20Child/HashTest.zip

i would be very glad if someone could look at this and help me out :) !
thanks :)

4
Blitz / Re: Bloody Mess 2nd Shot
« on: June 10, 2008 »
thank you :)
i'm glad you like it ;)

5
Blitz / Re: Bloody Mess 2nd Shot
« on: June 10, 2008 »
duno. but my app wants to download the version.php file from my server to check and verify the version.
so if anyone blocks access to www.dev-ch.de or links to another page or localhost, it won't be able to download the file...

6
Blitz / Re: Bloody Mess 2nd Shot
« on: June 10, 2008 »
umh...
the game is requesting the current version from the server and is checking it with your used version. this is to avoid people from playing old versions. ("for fair play reasons")

seems like the game doesn't find my server. try it a couple of times...
the game is requesting this file:
http://www.dev-ch.de/server/bm2/version.php

7
Blitz / Bloody Mess 2nd Shot
« on: June 10, 2008 »
'Bloody Mess' is a very bloodthirstily game which goal is to kill as many birds as possible in one minute. When you have finished, you may make an entry to the online highscore!

The '2nd Shot' of this game is similar to the old one with a few changes.
A couple of optical changes are not just it. The cheat-secure is one of the best things about this game. You can no longer just simply hack the online highscore.

Screenshot:


Download Release 1: http://www.dev-ch.de/upload/files/Devils%20Child/BloodyMess2ndShot_R1.zip
View Online Highscore: http://www.dev-ch.de/server/bm2/viewhigh.php

I would be glad to hear some comments and opinions.

8
WOW dude  :clap:
did you even win the level 120?
ps: i'm going to play it through today :)

edit: yep, i made it, too! yay. the thing that bothered me is that there were two impossible levels, but now there arent any :)

9
it seems to me like the level 108 is clearly impossible. i changed the level on the server a little bit and it is POSSIBLE now!
play :)

10
i played the original game using a cheater version an skipped all the leves making screenshot. then i took those 120 screenshot of each ORIGINAL level and coded a little "scanner" that scans the images and uploads the 120 original levels to the server within a minute!
clever idea, and it works. the bug in level 48 was even in the cheater version i played on the emulator...

11
wow, when i finaly overran you in highscore of level 56 you overrun me by beeing 86  :clap:
didnt though someone would play it so far. even me:)

12
actually its a 20 years old idea from the game i made a remake of.
but thats the age where the great ideas came from :clap:

13
when you press ESC, you will either enter the highscore or view the highscore.
but there is a password for every level, you have to write down, so you can enter right a certain level.

introductions? - well, i think i was a pretty lazy ass concidering this. but the original game didnt have any tutorials, too :) i think the first level(s) are the tutorials.

did you try the game? - i mean did you understand it?

14
you can always quit the game using the :) ESC :) key :inspired:
say, which level is it? all levels up to 47 has been solved by paul...

========================
EDIT::::::::::::::::::::::::::::::::
i changed the level 48 to somethig that is playable.
EDIT::::::::::::::::::::::::::::::::
========================

15
.

16
weird. this is the original level from the c64 game i played in the emulator.

anyway, i changed the 4 to a 3 in the database. you should be able to see the changes right now. continue playing and tell me if the level works now.

thanks for the report!!

17
i decided not to set a time limit. thats simply because you might as well jump into any level you want using a password.

what do you mean you are stuck?
did you manage the first level and understand the game principes?

18
thx :)
i came only to level 24 as you see my name there is "DEVILS"
my brother played this on our real c64 computer and came to lvl 52 on the first go!
i wonder if you can come to the final level... there are 120 levels in total.
i hope you wrote down your level password :P

19
Hello :)

I took my time to make a remake of a great logical game with the basic idea of the C64 game "LOGO".

Screenies:
http://www.dev-ch.de/upload/files/Devils%20Child/Screen276.jpg
http://www.dev-ch.de/upload/files/Devils%20Child/Screen275.jpg
You have to rebuild the level by yourself.
You'll find out how it works, but just don't give up in the first level. It really is fun to get into the high levels. ;)

Additional download mirror: http://www.dev-ch.de/upload/files/Devils%20Child/Logo_Release1.zip

bye!

20
ok. maybe they read it and are thinking about it right now.
as far as i researched about this, it is kinda possible with matrices and a dx7 dll, but that would project ALL textures.
in fact i'm doing it with TFormPoint which converts the camera pos/rot and the vertex pos into an UV coord.

that's what i have to do in a cone shape...
oh, and another idea was to scale the flashlight spot for every vertex, but that causes that the flashlight looks like a heart or something like that...

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