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Messages - DeXtr0

#1
very good job !

this remembers me the old days as well :)
#2
Projects / Re: CubeWorld - dAWN
December 30, 2008
Hey guys,

thnx for the fine reaction :)

I had the screenchoose option in but I removed it because i thought fullscreen looked better but next time I leave it in :)

It's 100% opengl coded in PB v4.x so It's weird BikerBoy then you only see a white block.
But I have to admit I use blending for the transparancy of the logo so maybe it's related to gfx card but I'm not sure tho.

However I'll ask for more testers next time :)

Cheers and happy new year all..

DeXtr0
#3
Maybe I'm too late but I just want to say :

WELL DONE Widowmaker :)

I luve the wobbling sinusscroller a lot and ofcourse the LOGO too  ;)

Cool code and runs very smooth on my old laptop..

Cheers,
DeX
#4
I got the same problem as mentionned before.
It does not run on my Vista (but if I check the screenshot, it looks very very cool !)

Super idea I think.

DeXtr0
#5
Absolutely great..

Dancing snowmen, great idea  :goodpost:


Well done Jihad..
#6
Hey shockwave,

New version with darker textures when narrowed  ;)

Good tip..

What do you think about it ?

Cheers,
DeX
#7
Ofcourse, thats a good idea. It's your code I changed (maybe not correctly but I changed it  ;) )
And you are right it's pure PB v4.10 beta4.

In attachement an example file and a .pbi file which contains the procedures including some textures so the example can run :)

I hope somebody can optimize it or help me a bit  ::)

Regards,
deXtr0

#8
Thanks buddy.

It's getting better thanks to the tips of Shock but it's still too slow :(

Cheers
#9
Hey Shock, Vain,

This is what I coded today.
Looks a lot better !

Thanks for the tips, now I need to improve the speed :)

DeX
#10
Thanks shock for the clear explanation.

Actually as you explain it it does not look that hard :)

What I have forgotten, and you are right about that, is the zoom command to resize the sprite when necessary.
Actually i just clip it and I don't care about the size *lol*

I'll try to recode that part !

1000x thanks and If I get stuck i'll let you know

Regards,
DeX
#11
Wholy sh*t,

This is indeed what I was looking for.
Awesome job and runs very smooth here.

mm now i need to convert it to PB *lol*

I'll try that but i'm not an expert in conversion..

Again thanks for sharing...  :goodpost:

regards,
DeXtr0

P.S. Vain, is the source above (the one from shockwave) the one you based yourself on for the PB conversion ? If yes I can match the 2 to see the difference and learn ...
#12
ah ok vain, thanks shockwave for sharing it with us.

This is what I made of it. (and i'll use it that's for sure  ;D )

Cheers,
DeX
#13
Credits will be the least I can do. :)

I'll will write a big thanks to you  :clap:

Again, thanks for sharing...

DeX
#14
Hey Va!n,

Can I adapt your code to use with sprites & textures and use it in an intro ?

If yes I'll try to adapt it (maybe not the best code but i'll try to let it work).

Regards,
DeX

P.S. I'll put a big thanks in the scroll lines
#15
Perfectly done vain.

Well coded, thanks for sharing  :-X
#16
Great code and great Idea.
I'm not sure if I have seen this before but I think I have.

However well done. Karma ++ and good luck with the competition !

Keep us informed about your position (after the votings)  :-X

Cheers,
DeX
#17
Whohoo sweet VA!N :)

Thanks a lot ,really appreciate that..

.DeXtr0
#18
Wow p01, cool tip !

Thanks a lot,
DeXtr0
#19
Wow guys you are grreat !

Never thought the answer was getting here that fast...

I'm coding in PureBasic so I'll have to check how I have to do it there but i'm definately going to try both ways. (after my holiday, I leave in 2 days)  :D

1000x Thanks guys,
DeXtr0

P.S. Scrolling a texture, never thought of that .... for doing a scroller. I'll try very very soon...
#20
Hey guys,

I was watching some intro's the last couple of days and I noticed the remakes of those neat Vision Factory intro's.
A couple of there intro's have those nice twisting/curling (or how to call it) sinusscrollers effect.

What I mean are those sinusscrollers which look like a "tube" so you see the backside of the characters aswell...


Does anybody know the technique behind it ?

All help is welcome since I got no clue  ???

Thanks a lot,
DeXtr0