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Messages - dr.zeissler

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1
Hi guys!

don't get me wrong I really love those remakes of old cracktros and intros but I can't get the point why they require such new hard- and software.

I am all in for retro, so I am a retro gamer and therefore use old machines to play on.

Most of the remakes that are past 2000 do not work on my machines, they require stuff I don't have or have not figured out yet.

The really early remakes like the "horizon cracktro" requires a Pentium 166mmx, directx5 and uses direct-draw. This cracktro looks and runs fantastic on really lowend win95 machines.

The later stuff requires Pentium 4 and greater with WinXP DX9 and OpenGL 1.5? ore greater but why??
The do not look better, they are not smoother so why is that ? are they "emulated" in realtime ?

On my actual and final machine for most of my retro stuff including writing floppy disks and connecting to the rest of my retro-hardware and the software-depot on my 8TB NAS I ran into a quirks that matrox seems to have not support propper vsync in opengl, so the newer stuff is not smooth at all.

Because only some very early cracktro-remakes are working in win9x, I had to switch to Win2K. Win2K and DirectX7 seems to be a plattform that some of these remakes tend to work. That is because they rely on OpenGL instead of D3D so DX8/9 is not the issue here.

Some of these complain a missing dll that is part of .NET but even after installing it these don't run either.
To bad crazyk's atari remakes completley do not work, don't know what they rely on.

So that whole thing makes me think about..."why not compling it on my machine" ?

I downloaded some purebasic sources had wanted to compile them. On my setup (WIN2K) I can make use of Version 5. Every PBSource I downloaded through a different error on me. I can't understand what the problem is, I was not able to fix a single one.

So what is the goal here:
- I want to make more cracktro-remakes to work on (my) retro-machines!

How do I want to do that?
- Manipulate the PBsource in order to compile on my setup
- Switching from opengl to D3D7 or even better DDRAW

What do you tink about that? Is that even possible or are there restrictions that make this unrealistic?

Thx for a short reply.

Best regards
Doc

2
Projects / Re: Lots more remakes
« on: October 03, 2023 »
would be nice if someone uploads the older remakes up to 2007/2008.
some of them tend to work on my retro-setups. Thx!

3
Does it have dependencies (dll's)
Would be cool if I can check this on my g4-ppc 10.3.9 osx purebasic environment.

4
With OSX Tiger 10.4 and up there is a very nice tool included with xcode. it's called "quartz-composer".
I am currently checking this thing...

https://web.archive.org/web/20060430071309/http://www.zugakousaku.com/index.cgi?quartz&&ja
https://www.youtube.com/watch?v=Y1LinJYWQ74
Interesting. I can convert the audio to a movie and play it while composing the video.
Now I have to figue out how to get oldshool-2d stuff (Starfield, Scrollers, Copperbars) out of quartz-composer.
http://fdiv.net/2006/09/19/61-hidden-patches

5
First! working code in OSX :)

I modified the code "swinging copperbars" and now I do not get any error-message.
It works and I can produce a working binary :)

Now I will do some experiments with that code.

6
Purebasic / Re: Cracktro code
« on: March 11, 2019 »
Thx for that beautiful stuff. Any chance of getting that KK_OSMELibraryX86 to Mac/G4-PPC
so that I can compile this beautiful stuff on my G4-Mini/PPC 10.1 Xcode 2.5 PureBasic 4.61 environment?

That would be cool.
Thx

7
Purebasic / Re: Purebasic... on OSX!
« on: March 08, 2019 »
Nope I stopped activities last 5 years...  :-[

can you please sent me the old stuff  (sources) that you have done for osx/ppc ?

Thx!

8
Yesterday I did manage to get my G4 MacMini updated to Tiger (10.4.11) with every update that is available.
Now I can start safari and browase to wab.com. Interestingly enough the website loads and generates 100%
cpu load just for that small "wobbeling" Logo at the top. Btw. it's very slow too and far from beeing smooth.

That's what I mean, You need LOTS of performance for cool, oldskool 2D smooth and fast effects, that's totally stupid, because a 7,14Mhz machine can do that ten times faster and butterly-smooth.

Btw. i found a dev-kit on pouet from sponzt...perhaps I can generate some colorful-2d-oldskool stuff for my PPC myself.

We will see...

9
Purebasic / Re: Purebasic... on OSX!
« on: June 29, 2018 »
and I stopped using pB to compile retro-remakes on previously unsupported platforms like: OSX/win9x.

11
Purebasic / Re: Beast Tribute
« on: May 22, 2018 »
Looks fantastic! Scrolling is very nice! (Tested on iMac27" Wine)

12
Sorry for Off-Toppic
@INC => Ist das CODEF2EXE von Dir?
Die EXE's gehen vermutlich aber nicht of einem Lowend-PC der P4 Klasse mit Win2kDX9?
Hast Du da ein paar Specs zu den Anforderungen der CODEF2EXE (CPU/RAM/GPU/DX/OS).

I am currently checking out how to fix the last issue. Seems to be a bit problematic.
Perhaps it has reason why no one ever did old-school-effects, remade cracktros/intros on an old mac with an old os.

 :-\ 

13
Next thing to fix (after fixing 1-3)...I am already searching the web.
https://ghc.haskell.org/trac/ghc/ticket/1066

http://www.ccp4.ac.uk/problems/ccp4onMacs.php#39
If your packages doesn"t experience a problem linking C and C++ code  together, then you don"t have to worry about this. On the other hand,   if it does, you"ll see this:
 ld: Undefined symbols:
 _fprintf$LDBLStub
 ...
 
In that case, you need to add -lSystemStubs to the compilation command.

How can this be done with purebasic?

14
Thx! updating with "runlib" is the next thing to do. I upgreaded to XCODE 1.5 just recently.
Hopefully I get the "superuser" up on Panther and then the runlib-command. Let's see what is next.

I am sure that I will get something to run on my machine. Thx for the help from you guys!

17
Here we go. I got the copperbar-example and I loaded it in my pb-setup.

First run: see Problem1.pdf
I googled and found out that "GetAsyncKeyState" is not usable on a mac, so I went for "KeyboardPushed..."
Result: problem seems to be solved

Second run: see Problem2.pdf
I googled and found out that "can't locate -lcrt1.o" indicates that the CLT are not installed.
I found out, that on OS 10.3 through 10.6 they are on the Install DVD and that's true. I installed them.
Result: problem seems to be solved

Third run: see Problem3.pdf
I have no Idea what to do?
EDIT: Seems to be my problem, but how do I fix this: https://www.mac-help.com/threads/library-out-of-date-rerun-ranlib-1-cant-load-from-it.104449/
Quote
Because you need to re-run ranlib whenever the modification date of a .a file changes.


Doc

18
My "latest" Windows is Win2k. I switched to the mac YEARS ago, before there was a short period of Linux.
I can tell you that it's not the same watching these stuff on a 27" iMac widescreen-display. (either with wine / or native booting win which I currently have not installed anymore)

https://www.flickr.com/photos/94839221@N05/albums/72157692043441714

For me it's all about RETRO! I have all the old machines (Amiga, Archimedes, C64, Mac's, PC's XT/AT/386/486/P1-4 etc.) But I would like to "do" some cool stuff that is not done before.
I would like to use my MacMini G4 because it's a powerful tiny silent machine with 30 watt's. MacOS9 is now usable, MacOSX PPC for sure and MorphOS (AmigaOS 4.x should work too).

It would be a hell of a thing to port some of the great stuff to OSX/PPC.

Doc

19
I wish me luck too.

I contacted some other guys that have already some experience in mac-coding.
But a native soundplayer or a library is not funktional within purebasic.
So there will be lot's of work to transform that stuff in a purebasic library.

I think my approch of beginning with some oldschool-effekts is the best way
of getting anything working on my environment.


20
That sounds pretty bad :(

But I have choosen that platform and are willing to do some coding on that. There are none oldschool-demos/intros/cracktros existant on the mac, especially PPC!
It would be a cool thing, creating some stuff on my little silent and powerful retro-mac.

First I will try to do some old-effects like starfield and rasterbars. I found some sources and do some experimenting. Perhaps I can learn some basics with that.

I already recognized that is not that easy to download cracktro sources for PB and compiling a runable OSX-PPC-Binary.
I tested nearly all the stuff that is available for download here. None worked.

So I will do another approach. First checkout how effects are done and then trying to find workarounds for the sources that are released here.

Btw. this seems to be an alternative for some of the soundformats http://www.mega-nerd.com/libsndfile/

OSX/PPC MX Userlib 1.01 (OSX) http://www.purebasic.fr/english/viewtopic.php?f=19&t=46937
An older version with less commands that has ppc support can be downloaded at http://www.w73.nl/pb/oldLibPBMX.zip
OSX/PPC SIDplayer http://www.pouet.net/prod.php?which=50626
OSX/PPC SNDHplayer http://xsc.atari.org/download.php

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