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Messages - p43

#1
General chat / Re: Pimp my PSP.
January 20, 2008
Quote from: Pixel_Outlaw on January 11, 2008

I was told that it was an early version but it turns out that it is a 2.8. I've heard horror stories of people ruining their systems when trying to down grade. I'm hesitant to ruin a 200 dollar system. However I'm kind of upset because the game library doesn't really "tickle my fancy" either. Playing roms for my nes games would be great but it seems that I got the worthless version. I'm not into FPS games much or sports and it would appear that that is all there is. Heaven forbid they release a 2d game or two.

I do plan to get the Gradius game for it however. (Even though I have 1 and 3 (two versions of 3 actually(One for SNES and the other for PS2)))

I'm probably going get a DS today for more games than roms. I sort of wanted a portable emulation machine but Sony is bending me over and delivering a sound reaming with the firmware thing.
I agree, I'm planning to get a PSP only for the roms too. If you try to crack up your PSP you should make a backup of the system files, I'm not sure if the PSP will recover itself like the iPOD. I had an iPOD in the past and when I deleted any system file it would came back after I re-connected it. I would copy the PSP system files to my computer as a backup.
#2
If you have the mod files on your PC I recommend you to convert them with WinAMP. Why WinAMP? It's the best player that supports a lot of file's and its free. If it can't open a module, then you'll have to look for a plug-in, they are free.

1. Open up your favorite module in WinAMP.
2. Press CONTROL + P
3. Look at PLUG-INS > OUTPUT
4. You will get a list of the output plug-ins. Double click on Nullsoft Disk Writer and use your settings.
5. When you are done click on OK and close the Winamp Perferences dialog.
6. If you have the song in your playlist just hit the play button and it will convert it to .WAV file. The good thing about this way of converting is it will convert the loop too!
7. If you think the track is long enough then click on the STOP button.
8. We want to switch back to the playmode so we'll have to use the plug-in that plays the file's. So CONTROL+P again and select the Nullsoft DirectSound Output plug-in and close the dialog.

You'll have to convert the .WAV file to .MP3 because .WAV files can be very big compared to .MP3 files. You might use your favorite converter to convert the .WAV file but you can do it with WinAMP too. Everything can be done as the same steps I mentioned. All you need are the .MP3 output plug-ins you get download them from here:

http://forums.winamp.com/showthread.php?s=&postid=754161#post754161


#3
Quote from: benny! on January 10, 2008
Aren't those books copyrighted ? Are you sure it is legal to upload them on
a public server ?

Quite a lot of books you have there and some of them sound interesting - but
why do you collect all of them if you never read them ???

They are all copyrighted  :( when I discovered the scene, I downloaded some ebooks and I visited the library a lot, it became more like a second house. Some day I will start with coding but when I started I started with GFX and later with SFX and cracking. I hope you can make an exception if not I can post the ISBN code's then you can buy them. Can I post the ISBN numbers of the books?

If you're planning to buy a book, dont buy an ebook. Buy the real book because its much better, you can read it anytime you want. Look for an second handheld book, they are much cheaper then a new one.

I have some the sources of ID games, according to the copy.txt file (in the archive) it is allowed to copy it.
#4
Okay here it is, the list check the attach. But please do not ask me something about coding, I never read any of these books or tried to make something. Im can upload any of them only if its allowed by the admin.
#5
I have some game programming ebooks, the total size is 1.4gb and I also have the source of Quake 1 , 2, 3 and Wolvenstein 3D. If you allow me to upload them on this board I can do it. Going to make list later with the ebooks.
#6
I found some ebooks on my harddisk, I never read them. Im not sure if I'm allowed to post them here.  :skint:
#7
General chat / Re: UFO in Cornwall?
January 08, 2008
Quote from: Tetra on January 05, 2008
I truly beleive that there is life out there, whether or not they are visiting us in spacecraft is another thing.

I agree, but like these alien photos, why do these kind photo's always have such low quality? I think the photo is fake.
#8
Quote from: Pixel_Outlaw on December 29, 2007


I was just wondering if anyone knew of any good books aimed at the common game programmers. I prefer a book for learning to a computer sometimes. This way I can keep my (virtual) workspace uncluttered with extra windows and such. Not to mention that I can have a portable resource for leisure reading.

Topics that would be nice to cover

1. Constructive Geometry
2. 2D and 3D motion
3. 3D manipulation via vectors and matrix math
4. Various algorithms

I went to my local library and even to a few bookstores. It seems that most math books are geared to passing tests rather than leisure programming. I realize that what we do as programmers is a very small and narrow field relatively speaking but as a whole it seems that people want to just think of math as something more quizable than usable. The common man has little need for "advanced" mathematics and since publishers want to make money via sales there seems to be little on the subject. Every time I ask a question the answer reveals a whole new field of ignorance on my part. I suppose this is the process of learning. So, any good books focused on common programmer algorithms for movement and constructive geometry?

Go to your local library, I used to pay a visit to my local library in the past they had good computer books. I still can remember a book that covered Game Dev in C++, but I gave coding up really fast. In my opinion it was a good book because they covered many important stuff such as creating the Engine, Maps, Sounds and stuff. Look for some ebooks. I will reply if I have more information about this book.
#9
Quote from: Pixel_Outlaw on January 03, 2008

I was wondering if it would be possible for me to make a game for the arcade here. I noticed that many of them are Flash games. Is there any way to run an .exe file on the arcade? Some time ago there was a service called Pijo that did just that. I'm just wondering how it works under the hood.

I think it is possible, Macromedia Flash does create webfiles but it is also possible to create .exe files. As for an example I will mention GameHouse, they have some demo's on their website wich you can play in your browser but if you want the full version you have to download the game (exe format) altough the security is pretty cheap and they got owned by crackers.

As for Flash coding, I think it is easy and there are a lot of resources online but I never gave it a try to learn ActionScript (Flash programming lang), I still can remember when I borrowed a book from my local library wich covered this topic but I cant remember the name of it. I bet there are some good e-books you can download.

I found a website wich has some good tutorials about Flash Gaming Dev, I think this might help you out:

http://www.pixel2life.com/tutorials/adobe_flash/game_interfaces/

As for the book, I'm going to look up for the title maybe there is an ebook version of it.
#10
GFX & sound / Re: My chiptune
December 14, 2007
I modified the drums, just used an effect they sound much better. Im not sure but does anyone use the 1xx and 2xx effects for drums? I will finish it this week.
#11
GFX & sound / My chiptune
December 08, 2007
I composed this song longtime ago, but never tought about it to make a chip version for it. But finally I gave it a try but a friend of me said the chiptune sounds like a car engine (the instruments), what I want if you opinion about my chiptune. Its not finished because Im worried about the instruments and in my opinion it sounds a bit dry.

Here is a link for the realtune:
http://www.zshare.net/audio/5455201c5d52d6/

Chiptune:
check attach
#12
Hello, drawing is a good way to kill some time. Here are some of my sketches, the first 2 are unfinished I just cant get my imagenation working at the moment. When it comes to art, I really like space/robot themes. But I just need feedback.


Cybernoid Invasion??? Just have to finish the letter piece and add some details.




CAUTION HIGH VOLTAGE
#13
Quote from: Jim on August 01, 2007
Anyone suggest any more PS2 games I should try to pick up?
Oh yes, Metal Gear Series a must play. The game is just perfect, I mean real perfect. The story line of the game is better then the storylines of the movies you ever saw I guess. I had Metal Gear Solid Substance somewhere back in 2002 I was totally addicted to that game.

Some other nice games, Time Crisis 2, Crazy Taxi, Delta Force Black Hawk Down.
#14
GFX & sound / Re: Gadget Background
November 30, 2007
Quote from: Shockwave on November 27, 2007
I think that that gadget looks quite cool actually!
I agree with that too, it a normal image with high quality! That is something I like. No fancy effects who dont match the rest like what p01 mentioned longtime ago "mid-90ties gfx".

Clanky: Just curious but do you use IceCast or ShoutCast as a server? And wich program do u use to broadcast with?
#15
General chat / Re: Dictionary
November 12, 2007
 :goodpost: thanks, you know what I did when I didnt how to spell a word? I just typed it in google and if its wrong spelled it say "Did you mean *WORD*?".
#16
Im glad I could help you out, since this is all new for you I wanted to tell you that you're lucky you found this forum. There are many other forums where people dont want to help other people out, or will mess with you if you're better then them. I can tell this from my own experience, since the first day I started there where people who always gave me comments wich where not usefull (pouet style :), that is why I reccomend you to stay on this forum and dont go to an other forum.

And dont share imporant files such as fonts, datafiles, source files on open public, share them only with people you trust. The reason why I said this is, long time ago I was visiting a WWW releasegroup forum. First I tought they are fair people and will always credit you but I was totally wrong about them. Since the first time when I created a tutorial (it was a webslicing/ps tutorial), first the admin asked me if he could add it to his tut section he said he will credit me. Well, he didnt even gave me the full credit and he changed the file name. When I asked him to change it he didnt even respond on my messages. Later, I saw many skins on totally untalented people, all with exact the same settings as I used for a very very simple tutorial, and I didnt even get a credit.

So be carefull and dont make the same mistake as me by hanging around on lame forums. I think this forum is much better and it had skilled members compared to WWW release crews wich dont even credit the Chip Musician. That is one of the main reason why many oldskool crackers thinks the cracking scene of now sucks, I totally agree with them. I dont know if the admins will allow me to post some of the bad gfx I saw. But if I can you will see it by your self.

If you have sense for art and respect people you will sure make it. But the bitmap fonts they are not hard to create, in fact I think its possible to create one within 30 minutes.
#17
General chat / Re: Mame Gaming?
November 12, 2007
I played MAME but I removed everything because my brother was totally addicted to some games. But my favorite games where:

Metal Slug
OutRun
1945

And some other games wich I forgot the name of it.
#18
You are trying to start with the hard stuff right away, dont do that. Soon or late you will get stuck and then you will thinking about giving up, I almost did when I started with gfx.

About what I said in my older post, there are 2 kind of raster paper you must use paper with small rasters not the big one. Try that first, its better and easy to draw on paper then draw on a computer. I think thise will be very usefull in the future.

As shockwave said, you shouldnt give them a color and also you shouldt create half of work because you will also create the rest of the alphabet and the grades + special characters. Its better to start out with small fonts, because they are easy to do and you will get more to know about styling.

Here check this out:
http://www.dafont.com/bitmap.php?page=1&nb_ppp_old=10&text=Type+your+text+here&nb_ppp=50&psize=m&classt=pop

Now you're having a clue about the "bitmap fonts" I mentioned  :cheers:
#19
GFX & sound / Re: Sprites Database
November 12, 2007
Quote from: benny! on November 12, 2007
Great links. Thanks a lot  :clap:

Although some of the packs contain some original game sprites - is it really legal to
use them and just give credits ?



Indeed, the tutorials about spriting are worth reading. I think the sprites for the old consoles arnt illegal. I wouldnt use them, because in my opinion it is not orginal some one else made it and not me. I would draw them by my self, the SNES sprites gave me some flashback of the good old days. The days when the games had a powerfull gameplay  :goodpost:

Offtopic:
Talking about SNES, yesterday I beated Super Mario Bros 1 (SNES Mario All-stars), I was really disapionted by the ending screen all it displayed was "thank you for playing this game, try a harder level". :-\
#20
Jean Michel I have heard some good stuff from him but there are better artists then him, the problem with italo disco artists is they used many artistnames for their music. I just downloaded a cd of him wich was pretty bad in my opinion, I think he rushed with his composing. Some of my favorite artists are Koto, Laserdance (a.k.a proxyon, area54, syntech, rygar and some I forgot), Ken Laszlo, K Barré, Max Him and or course Humphrey Robertson the guy behind Hypersound Productions.

Its a waste, the track of these days are nothing compared to the Italo Disco maybe the artists focusses more on the effect then on the composing style I guess.

But if you like Jean Michel jarre, then you will like Space Synth for sure.