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Messages - DruggedBunny

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I don't have anything useful to offer, but this is a fascinating thread, and you're doing a fantastic job with the advice of these experts, Hezad! It's hard to see many practical reasons for software rendering these days, but I still find it fascinating, and I have tons of respect for people who implement it. I also love the visual idiosyncracies that software rendering can offer over standard DirectX/OpenGL rendering. All games should look like Zeewolf! http://amiga.probers.info/images/stories/predseda/zeewolf205.gif

I do think (well, I hope) that Intel's Larrabee (and the competition's resulting efforts) will offer a genuine avenue for such in-depth software rendering knowledge in the future:

http://arstechnica.com/articles/paedia/gpu-sweeney-interview.ars
http://www.anandtech.com/cpuchipsets/intel/showdoc.aspx?i=3367&p=1

You will be one of the very few people in the world who are able to take advantage of such arcane knowledge!



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Just popping out of lurk mode since nobody's mentioned Fisheye Quake!

http://strlen.com/gfxengine/fisheyequake/

You need the Windows version of Quake installed to try it...

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This is *brilliant*. Nice work!

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Blitz / Re: 3D Lib
« on: September 05, 2006 »
Nice, thanks for posting.

Quote
It works in B2D, B3D, and B+

(Just to save anyone confusion, the demo is BlitzPlus only!)

Very cool, though, much appreciated.

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Blitz / Re: BlitzPTC: TinyPTC for BlitzMax
« on: July 22, 2006 »
Glad to hear it worked -- I'll certainly give the test a whirl!

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C / C++ /C# / Re: TinyPTC project for DevCPP
« on: July 20, 2006 »
Hi all,

Thanks for the welcome, though I have been lurking on here and the old board (plus the old YaBasic Homebrew board) for quite a long time. I love seeing low-level pixel effects and software 3D renderers, clever optimisations, etc, but I'm completely useless at that sort of thing.

I've posted the BlitzMax TinyPTC library here for those interested:

http://dbfinteractive.com/index.php?topic=453.0

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Blitz / BlitzPTC: TinyPTC for BlitzMax[BMAX]
« on: July 20, 2006 »
Hi all, as requested in the C/C++ thread "TinyPTC project for DevCPP", I've attached TinyPTC for BlitzMax. Hope it works!

It's also available at http://www.hi-toro.com/blitz/blitzptc.zip if needed.

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C / C++ /C# / Re: TinyPTC project for DevCPP
« on: July 20, 2006 »
Hi all, I'm the guy Relsoft was dealing with. (Thanks again Rel!) I did get it basically working in BlitzMax... I'll try dig it out.

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