• Welcome to Dark Bit Factory & Gravity.
 
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - DruggedBunny

#1
I don't have anything useful to offer, but this is a fascinating thread, and you're doing a fantastic job with the advice of these experts, Hezad! It's hard to see many practical reasons for software rendering these days, but I still find it fascinating, and I have tons of respect for people who implement it. I also love the visual idiosyncracies that software rendering can offer over standard DirectX/OpenGL rendering. All games should look like Zeewolf! http://amiga.probers.info/images/stories/predseda/zeewolf205.gif

I do think (well, I hope) that Intel's Larrabee (and the competition's resulting efforts) will offer a genuine avenue for such in-depth software rendering knowledge in the future:

http://arstechnica.com/articles/paedia/gpu-sweeney-interview.ars
http://www.anandtech.com/cpuchipsets/intel/showdoc.aspx?i=3367&p=1

You will be one of the very few people in the world who are able to take advantage of such arcane knowledge!


#2
Just popping out of lurk mode since nobody's mentioned Fisheye Quake!

http://strlen.com/gfxengine/fisheyequake/

You need the Windows version of Quake installed to try it...
#3
This is *brilliant*. Nice work!
#4
Blitz / Re: 3D Lib
September 05, 2006
Nice, thanks for posting.

Quote
It works in B2D, B3D, and B+

(Just to save anyone confusion, the demo is BlitzPlus only!)

Very cool, though, much appreciated.
#5
Glad to hear it worked -- I'll certainly give the test a whirl!
#6
Hi all,

Thanks for the welcome, though I have been lurking on here and the old board (plus the old YaBasic Homebrew board) for quite a long time. I love seeing low-level pixel effects and software 3D renderers, clever optimisations, etc, but I'm completely useless at that sort of thing.

I've posted the BlitzMax TinyPTC library here for those interested:

http://dbfinteractive.com/index.php?topic=453.0
#7
Hi all, as requested in the C/C++ thread "TinyPTC project for DevCPP", I've attached TinyPTC for BlitzMax. Hope it works!

It's also available at http://www.hi-toro.com/blitz/blitzptc.zip if needed.
#8
Hi all, I'm the guy Relsoft was dealing with. (Thanks again Rel!) I did get it basically working in BlitzMax... I'll try dig it out.