1
Freebasic / Re: WIP 3D Engine (Update : Fake phong shader, big optimization, ...) [v0.06 !]
« on: November 15, 2008 »
I don't have anything useful to offer, but this is a fascinating thread, and you're doing a fantastic job with the advice of these experts, Hezad! It's hard to see many practical reasons for software rendering these days, but I still find it fascinating, and I have tons of respect for people who implement it. I also love the visual idiosyncracies that software rendering can offer over standard DirectX/OpenGL rendering. All games should look like Zeewolf! http://amiga.probers.info/images/stories/predseda/zeewolf205.gif
I do think (well, I hope) that Intel's Larrabee (and the competition's resulting efforts) will offer a genuine avenue for such in-depth software rendering knowledge in the future:
http://arstechnica.com/articles/paedia/gpu-sweeney-interview.ars
http://www.anandtech.com/cpuchipsets/intel/showdoc.aspx?i=3367&p=1
You will be one of the very few people in the world who are able to take advantage of such arcane knowledge!
I do think (well, I hope) that Intel's Larrabee (and the competition's resulting efforts) will offer a genuine avenue for such in-depth software rendering knowledge in the future:
http://arstechnica.com/articles/paedia/gpu-sweeney-interview.ars
http://www.anandtech.com/cpuchipsets/intel/showdoc.aspx?i=3367&p=1
You will be one of the very few people in the world who are able to take advantage of such arcane knowledge!