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General coding questions / Re: 4k softsynth
« on: March 07, 2008 »
Thanks for the welcome (and karma)!
@rbaz
I was afraid of that. Oddly enough, using my current program I get different offsets from blackpawn's GmDlsTool, but they seem to work fine.
I've backtracked on my original idea, and I'm now thinking about using the .mod format as a basis, since it is a simple format, and there are many trackers for it out there. I already have a basic .mod parser set up. A musician would use my tool to load a gm.dls wave file, add effects, export it, and load it as a sample in their favorite tracker. I'd then convert the resulting mod into my own format. However, I'm wondering if the 4-channel limitation would seriously gimp the sound. (I only have very limited tracking experience, and that was 5 years ago). If I did end up creating my own tracker tool instead, I doubt any sane musician would ever want to touch it with a 20ft pole.
I was hoping to have a basic synth set up by Blockparty (which is in a month) so I could pump out a quick 4k, but considering I'm focusing most of my efforts on a PSP engine, I'm afraid I'll have to wait until NVscene (also, I'm only going to have a week left with a computer that supports shaders, since my school term finishes then. I'm hoping to buy a new computer, but need to wait until my co-op starts...).
If I do get a working synth solution, I'll be sure to release the full source to this community. Just don't expect it to compete with some of the nicer sounding solutions out there atm ;-)
@rbaz
I was afraid of that. Oddly enough, using my current program I get different offsets from blackpawn's GmDlsTool, but they seem to work fine.
I've backtracked on my original idea, and I'm now thinking about using the .mod format as a basis, since it is a simple format, and there are many trackers for it out there. I already have a basic .mod parser set up. A musician would use my tool to load a gm.dls wave file, add effects, export it, and load it as a sample in their favorite tracker. I'd then convert the resulting mod into my own format. However, I'm wondering if the 4-channel limitation would seriously gimp the sound. (I only have very limited tracking experience, and that was 5 years ago). If I did end up creating my own tracker tool instead, I doubt any sane musician would ever want to touch it with a 20ft pole.
I was hoping to have a basic synth set up by Blockparty (which is in a month) so I could pump out a quick 4k, but considering I'm focusing most of my efforts on a PSP engine, I'm afraid I'll have to wait until NVscene (also, I'm only going to have a week left with a computer that supports shaders, since my school term finishes then. I'm hoping to buy a new computer, but need to wait until my co-op starts...).
If I do get a working synth solution, I'll be sure to release the full source to this community. Just don't expect it to compete with some of the nicer sounding solutions out there atm ;-)