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Messages - Xone

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1
Other languages / excel macro woes
« on: July 04, 2017 »
I need sum help guys if poss' with a macro in excel, vba.

Trying to replace however many selected cells with a given (user input) value that calculates the cells percentage, the user input being the percentage itself.
So if I select cells from A1 down to D4 and run the macro, I'd like the macro to ask me for a given percentage and when click OK it would feed the results back into their respective cells as the resulting percentages for each cell.

I thought it would be a simple process but I ended up with a 'circular reference warning'  ::)


help :-\

2
General coding questions / full screen exe
« on: April 03, 2016 »
Hey dbf,

I have an exe running maximised full screen (no borders) but does still have title bar running across the top of the screen, not what I had in mind.
Can this be hidden or removed with a command inside the exe's desktop shortcut ?

3
GFX & sound / Constant brush rotation in PS
« on: July 12, 2009 »
Does anyone know how to make a brush continuously rotate in Photoshop 7 ?

I'm using the 'Brushes > Shape Dynamics > Angle Jitter' feature.
The Step Value at the side of the 'Control: Fade' setting defines the number of brushes it takes to rotate the current brush through 360 degrees (in my case, I need this set as 40 brush steps).
However, the brushes rotation seams to stop after exactly one complete 360deg rotation, and I need it to continue.

Just wondered if anyone here was using PS7, and knew any way of setting it up so that the brush keeps rotating after one revolution.

4
GFX & sound / Re: Address bar icon - offline
« on: July 06, 2009 »
Thanks guys, cd is looking much more proffesional now  8)

If anyone else is doing bitmap icons or such, I highly recommend trying out ICOfx:
http://icofx.ro/
Makes the job a bit quicker, especially if you're original image is a jpeg or PNG etc  :)

5
GFX & sound / Re: Address bar icon - offline
« on: July 01, 2009 »
It's working  :)
it wasn't showing in XP pro, but does show up in Win7.

6
GFX & sound / Address bar icon - offline
« on: July 01, 2009 »
Anyone know if it's possible to get an address bar icon to display in an off-line webpage ?
I'm working on one of them offline Webpage CDs which autoruns when the disc is entered.

The current image on disc is 48x48 pixels (.ico file), which i made for the CDs disc drive image.
But I'd also like it to be taken to the address bar for the CDs webpages, or do I need to make another
icon at 16x16 ?

7
GFX & sound / Re: GPU clock
« on: February 25, 2009 »
"This kind of reallocation of resources makes it almost impossible to work out maximum throughput."

Yeah, almost looks to me like they're hiding certain details in the architecture as a marketing ploy.
I've personally noticed a decline in gaming card quality (regarding transform especially). These days, you only really
purchase them to get the fancy pixel shader support. Whereas you can actually pick up some older
gaming cards (beleive it or not), for a quarter of the price that will run crysis on high (but you have to look
past the shader aspect). Anyhow, despite my gripes about that.
If there's no way of fully determining what they can do, it looks like it's going to be largely trial and error.

As the technology gets more powerful, 3d artists (and I presume the same for some coders) are getting sloppy regarding
dedication to quality (well optimised) development practices, and instead are relying on what hardware can do - this is also
becoming a by product of stricter deadlines in industry. The importance of optimisation is definately something which should be emphasised more.
The better your optimisation, the more bang you can get from the work you make  :)

8
General chat / Re: Happy Birthday Pixel Outlaw!
« on: February 25, 2009 »
Happy birthday PO, and what shockwave said.
Your posts are often a very good read, keep it up.  :)

9
GFX & sound / Re: GPU clock
« on: February 25, 2009 »
thanks hellfire. It's flat shaded (raw) geometry that I'm trying to gauge, no pixel shader or texture info.
I'm searching for some kind of rule that I can refer to when designing 3d content to run on specific gfx cards.
Close estimate only.

Re: "number of parallel vertex-shader cores"

Is this also known as stream units ?

10
GFX & sound / GPU clock
« on: February 24, 2009 »
Hey all,

This is kind of graphics related, so I thought I should ask in here.
Is there any way of telling how many tris or verts will run smooth (30fps mininum) based on a GPUs clock speed ?
I presume a GPUs clock speed govorns the rate which a tri or polygon is built   ???

11
Projects / Re: Dark Star Demo
« on: February 22, 2009 »
Nice work   :kewl:

12
Yabasic / Re: port IDs
« on: February 22, 2009 »
thanks

13
lol  :D

Pretty much the same responses here, friends don't see why I find it so interesting, waste of time etc etc...
I think part of why they don't find it impressive, is because they probably mentally compare what you've done to
other visual work they've seen which is'nt driven by code (either film effects or rendered stuff).
To do something mildy impressive visually/audibly with programming is a great achievement that can only
be fully appreciated by those who understand what's going on under the surface.

14
Yabasic / port IDs
« on: February 22, 2009 »
Is it possible to peek at the keyboard port id's in jims yab ?
All my programs are using the ps2 ports  :-\  - more fun to sort out.

15
nice, it's about time NASAs mars robots were like this too.
Strap on some cameras and stuff, and let it go trecking.

16
or some crazy AI entity

I love watching things evolve from code. You should definately do this.  8)
It's something I'm going to tackle in yab at some point, evolving ai is a cool subject.

17
Yabasic / Re: How high can you get the ball?
« on: January 14, 2009 »
just got 308.

Nicely done BM  :)

18
Yabasic / Re: electricity
« on: November 11, 2008 »
Found this interesting ref:
http://books.google.co.uk/books?id=1hwR5gIq0I8C&pg=PA601&lpg=PA601&dq=particle+electricity+programming&source=web&ots=nmBkS7rKE5&sig=IIUdADacwpIiJNAp1lmFsuqZvwM&hl=en&sa=X&oi=book_result&resnum=9&ct=result


Former comment from the worm topic:
The plan was to make it look and move realisticly, but I'll be trying to cause the path to
jump from X number of points.
I'd like it to be entirely unpredictable in the way it emits, arcs/loops and finally connects.

So I'll have a critical energy charge applied to the points, and when they reach critical charge
level, the path will jump from the two nearest charge points and be released at the point of contact.



At the moment, I'm thinking of using a particle array to determin an invisible field across the window
that can influence where the electricity will travel. So when the enerygy does reach critical, it will be
dispatched across a region and not go completely haywire.  :D

19
Yabasic / Re: Wiggly worm
« on: November 11, 2008 »
The plan was to make it look and move realisticly, but unlike this worm thing, I'll
be trying to cause the path to jump from X number of points.
I'd like it to be entirely unpredictable in the way it emits, arcs/loops and finally connects.

So I'll have a critical energy charge applied to the points, and when they reach critical charge
level, the paths will jump from the two nearest charge points and be released at the point of contact.
Taking a fair bit of thinking about  :-\

20
Yabasic / Re: Wiggly worm
« on: November 11, 2008 »
Thx for the comments  :)

The coiling aspect of the path is part of the research I'm doing to try and understand how electrical arcs
can be coded between a positive and negative charge. Maybe in future I'll figure it out and post
the results in yabasic.
I'm sure it can be done quite easily with a turbulenced sine wave, but i'm trying a different approach  :P

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