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Messages - mudlord

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1
Nice job, I'll add this to the package.  :clap:

2
Quote
As soon as it's ported I'd love to add this to the resources section if that would be ok Mudlord?

By all means, its PD, after all :)

3
Projects / Re: module player
« on: January 14, 2009 »
A suggestion:

Ian Luck made a small lib for MO3 decompression for use with BASSMOD (modules with lossless or lossy compressed samples) here: http://www.un4seen.com/stuff/unmo3dll.zip

Might be useful for you :)

4
Fixed up main post,

and yeah, I seen all the FreeBasic stuff done here :).
Wouldn't surprise me at all if one of you talented folks looks into it.  :)

5
Hello,

Here's some stuff I have been mucking around with since WinAHX has a tendency to play some AHX tunes completely wrong. This lib is based on Xeron/IRIS's official code, straight from the official HivelyTracker replayer sources. CPU usage of the library is very small too (around 0-4% on a E2200 dual core).

The lib is public domain and is built with MSVC6.  Included is the source code, some example tunes, as well as bindings for PureBasic (thanks go to eNeRGy/dAWN for those!)

Sure, for 4k intros this might be useless, but for cracktros/general demos, it should be enough :)

6
Awesome! I just noticed this and its pretty nice for its size!

All we need now is a decent AHX/HVL library in the same fashion!

*hint hint*....

7
C / C++ /C# / Re: Plasma in OpenGL (C++)
« on: June 20, 2008 »
Quote
Nice one Mudlord

no probs! Glad it is of help.

8
C / C++ /C# / Plasma in OpenGL (C++)
« on: June 20, 2008 »
Hi there!

Heres a simple sample in how to do plasma in OpenGL. It renders the result to a texture which then can be scaled/skewn/whatever.

Enjoy!

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