Quote from: Shockwave on April 09, 2026Glad you like it and thank you for the nice comment on Pouet, too!
Great effects, excellent music and sync (as usual from you) and some truly excellent graphics.
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Show posts MenuQuote from: Shockwave on April 09, 2026Glad you like it and thank you for the nice comment on Pouet, too!
Great effects, excellent music and sync (as usual from you) and some truly excellent graphics.
Quote from: Shockwave on March 17, 2026Thanks mate, glad to hear that and hope you are doing fine!
I know this is a very, very late reply but I really enjoyed that Hellfire.
I love the neural pathways idea especially, that looked really cool.

Quote from: combatking0 on January 19, 2018I can create a second guest in another browser.
Major update! Online Guest Mode is now working!
Of course, it only works if someone else is online at the same time as you are.
(a << 8) + (a << 6)Quote from: noname on September 30, 2015
An Amiga effect that I started many years ago, but which was not used in a demo since then.
It is an 18 bit flare effect that I started on Amiga in 2009.

b.SetPixel(x, y, (a.GetPixel((distanceTable2[x][y] + shiftX) % myTexture.Width, (angleTable2[x][y] + shiftY) % myTexture.Height)));Quote from: madeyes on July 03, 2016If you just look at two adjacent points of the curve, you can't say much about the path in between.
The more confusing part to me is why 4 samples are taken, and what the tangents and those particular polynomials are for.
Quote from: spitfire on June 30, 2016Fullscreen probably creates a swapchain which enables VSync.
it should be faster in fullscreen shouldnt it?
QuoteI seem to spend a lot of time in the vector [] operator. Plain arrays would surely not make a difference?Not quite sure. Are you using std::vector<> ?
Vector3d* src= untransformedVertices.data();
Vector3d* dst= transformedVertices.data();
auto count= untransformedVertices.size();
while (count--)
{
*dst++= transform( *src++ );
}
Quote from: spitfire on June 25, 2016What fps would you expect for this scene?In 1024x768 I get >200fps on an I7.

Quote from: hellfire on February 08, 2016The bad news are that my dos machine stopped working.
Just found my old Voodoo3 on the attic this weekend.
I'll give it a test drive in the next days. Hope it still works.
Quote from: spitfire on May 17, 2016If you're planning to do it the traditional way (first render to a 1-byte-per-pixel buffer and convert it into bitplanes):
I want to do OCS stuff, do you think my software rasterizer could run on that, if its just a few polygons?

Quote from: spitfire on February 09, 2016Well I'm still stuck on my @#$%^! rasterizer. i would post about it but I think people would find it boring.Don't know about the others but I love @#$%^! rasterizers

QuoteAre there any results yet?Just found my old Voodoo3 on the attic this weekend.
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