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Messages - HiQ

#1
I was a bit worried it might not play nice with Windows 7 (or Vista for that matter), as I tested it only on couple of XP machines. I did test it on a decade old box that had 3dlabs graphics card and since it worked smoothly there, I hoped it'd do okay elsewhere.

Thanks for the encouraging comments!
#2
Floating Wavy Liquid Simulation

Just a very simple effect, I wasn't sure whether to post it at all... Trying to move towards something more interesting than a starfield & a sine scroller caused some headaches. Oh well, figured a little contribution would show that there are still people interested (if mostly lurking!) in DBF - being inspired and hopefully learning. ;-)

Cheers!
#3
I was recently thinking of the same/similar question about software vs hardware rendering: wondering if I should just go ahead and focus on opengl or do my own little things on software. The obvious thing was that for the big mainstream stuff (read: games) hardware via opengl or d3d is largely the only way to go - and this has been true for some years with the games requiring hardware pixel shaders and T&L. As for things in general, who knows. AMD bought ATI and Nvidia made a deal with Via to work with their 'Nano', which is a CPU. So it seems the competition just hates Intel, not CPUs. :P

That said, for the time being I've decided to do my own little things, in software. I can (hopefully) exploit special cases for size and speed and generic 'I-Made-That' fun advantages. Also, 3D accelerator people are getting diminishing returns by now: some games with HDR rendering were hyped about, yet apart from an occasional neat specular effects, scenes often looked unnatural or plain worse... So I'd rather see a(n eventual) growth in AI, dynamic sound, and all such content requiring generic processing units.
#4
Hello there,

I used to code little intros on Amiga way back when... Nothing remarkable, one intro for a bigger BBS got some traffic. When I later switched to PC I decided to just toy with FT2 instead of coding. I did try coding too, but "wrong" endian, page flipping, and soundcard hassles were too annoying after Amiga :P Or if you can call HTML/javascript/PHP coding I did some of that. Anywho, fast forward to this day, I thought I'd give real coding another go. I stumbled on freebasic fortified by tinyptc_ext. And it looks like this stuff could be fun again!  ;D So thank you Rbz for the extension and thank you Shockwave for doing some nice examples (promotion work) with it.

HiQ

(If you wonder about the nick, look up Roland GS percussion set midi note 27  ::) )

Edit: I almost forgot, the welcome message I got was spelled "wecome". I thought I'd mention.  ;)