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Messages - parapete

#1
I might be up for doing something quick and gruesome.
#2
Useful links / Re: UK demoscene blog
December 27, 2006
No probs. Sorry for posting it in the wrong place (too much booze this Christmas!)...
#3
Useful links / UK demoscene blog
December 26, 2006
Any Brits (or anyone else for that matter) might want to take a look at this from time to time:

http://ukscene.untergrund.net/blog/

Ta
#4
Quote from: Optimus on July 06, 2006
W-buffer. I get it, but what is the benefit from doing it in W instead of Z? Maybe since you are doing perspective correct and already interpolating W, you wouldn't need to do it twice for Z too? That's what I can think of..

A w-buffer gives a linear representation of depth, whereas a z-buffer gives a non-linear representation where you get lots of accuracy for z values close to the camera, but you lose accuracy further away from the camera (which is desirable in most cases). I guess that w-buffer would probably work well in combination with perspective texture mapping...

Nice demo btw Optimus. I'm almost tempted to get a Gampark myself now :)
#5
I'm Pete. Started out on Blitz Basic, and now code in C++ on PC. I've joined here to offer harsh one-word comments and unconstructive criticism.
#6
hiya,

haven't used ptc in a while but if i remember right ptc_update takes an argument of type 'void pointer', so you just need to cast your integer pointer to a void pointer. ie.

ptc_update( (void*)iBuffer );

good luck.