How about making a production that compares by todays standards. we are talking a real demo, 64k or 4k, not just
some starfield with a scrolltext

. When you have done this, come back and tell me with a straight face that:
1. No one optimizes their code anymore, they just buy a bigger PC.
2. Demo coding is a dying art
3. Coding new effects is 'easier' than in the golden years.
4. Making a size limited productions is only a matter of api hacking.
5. Random incoherent rant about sprites and starfields.
6. ...
It is true that things are 'easier' now in the sense that a spinning cube or a scrolltext is trivial to code and make it run sufficiently fast. The thing is, people don't just make spinning cubes and scrolltexts anymore (at least some don't). I honestly believe that the bar is higher today and creating something that is on par takes a lot more skill and creativity than in 'the golden years'.
Having a fixed platform in terms of speed is not something that is ever going to happen on the PC. Taking into account the hardware used and the speed, one can usually judge the 'quality' of the code. People wanting hard limits go for 4k intros or console demos. No wonder 4k coding has become so popular recently, right?
Maybe ageing makes me become and extremist (hehe)... who knows. I just have the feeling that very few of the new prods will be remembered, even by the new generation. They all look like commodities and are just made to be consumed. The old-school generation, however, remembers with great pleasure, some significant productions released in the old days. Weird isn't it?
Couldn't agree more. Most productions will be forgotten, some 'significant' productions will be remembered. It was true then, it is true now. I think your nostalgia makes you severely underestimate the amount of bad and mediocre productions in 'the golden years'. With several thousand productions, don't tell me they were all memorable. Will productions like fr-08, kkrieger, debris, lifeforce, heaven seven, starstruck, chaos theory, the popular demo, etc. not be remembered?
Which 256b intros require directx? what 700mb package do you need to watch directx intros? windows xp?

I might be a little 'extreme' here, but this oldfart'ery is making me barf.