If you need to add inertia to make a shmup fun then it doesn't have enough bullets. Case closed
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Quote from: Shockwave on July 15, 2008
Maybe try telling Stonemonkey that using a modern API requires more skill than software rendering.
. Please dont get defensive, I'm not attacking anyone, I just find this an interesting debate. Anyway my point was that the advanced stuff you do is stuff beyond what the API supplies. The API itself is just a tool to quickly get you to that level. Creating that new advanced shader or creating a software renderer both take skill, that is my point. This also kind of leads onto what I was saying about changing skill sets. Creating a software renderer (to the old school level anyway) would require maths and hardware knowledge, where as creating a new advanced shader is more focussed on maths and scientific knowledge. You also dont have the advantage of walking a well trodden path, you're trying to do something new.
. All discussions welcome, please pick it apart .
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Quote from: hellfire on July 02, 2008
It behaves a bit strangely on my dual-core at work.
Most of the time it just hangs after "loading", sometimes it crashes, sometimes it works.
Probably some threading-issue?
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Quote from: Clyde on July 01, 2008
Says I need d3dx9_36.dll
. Anyway Hellfire, I've changed the mesh to be dynamic which might fix the issue for you. I've also changed the error reporting code so it should hopefully now spit out a DX error code if anyone gets any problems with DX stuff like that.
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