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Messages - Xalthorn

Pages: [1] 2 3 4 5 6 7 8 ... 14
1
General coding questions / Re: iPhone Demo
« on: January 15, 2011 »
I haven't seen a new graphical theme yet, I've completed the Basic 1 and Basic 2 sections.

I did read about the custom levels after I'd finished playing which sounds fun :)

If you don't mind me asking, do you do the level sharing via GameCenter, or do you host a server for the sharing, or is it just over wi-fi?

The graphical themes are a user preference thing in options, not a sign of progression.  If you clear all of basic 1 to gold, you will unlock the latest theme.  The available themes before were if you got all basic to gold, or all intermediate to gold, etc.

I was determined that Gemocide wouldn't ever use the network to do anything (far too many games do that without asking and I've heard of people with scary phone bills because of naughty games).

In Gemocide, even if you haven't completed any of the core levels, you can select custom levels from the main menu and start designing your own levels to challenge your friends.

There are instructions in there about how to share, but essentially all you do is export the level to a photo album on the iOS device and then use whatever means you want to send the photo to a friend.  Either emailing straight from the device, plugging it into a PC and downloading the picture, syncing with iPhoto and then emailing, Gemocide really doesn't care or even get involved.

If you upload a picture to facebook, it gets messed up (awful JPEG quality conversion), but it can still be read and imported by Gemocide.  Also, and very oddly, if you get the photos into iPhoto and then synchronise back to the iOS device as a gallery, they get some blurring (again down to pointless JPEG quality drops).

To import a level, either use the iOS device to browse to a website that has one (someone's facebook where they've posted one or the gemocide forums where there is a 20 level challenge for folks to try) and just press and hold the picture to save it to the iOS device, and import into the game.

2
General coding questions / Re: iPhone Demo
« on: January 14, 2011 »
I haven't had a chance to get too far into it yet, I've done at most ~20 levels, and my initial impressions are all good :)

I like the ability to combine gems together to create other gems, I don't remember doing that in any similar games before and really boosts the strategy level.

My favourite thing about the game so far is that it just feels like an iPhone game (I'm not a fan of games that use virtual dpads, I much prefer games that use the devices tilt / touch).

The controls work smooth and are intuitive.  I didn't look at any kind of instruction and the easy controls and level progression was enough to get me up and running.

Good job!

I'm pleased it's working well for you :)

One of the things about the game is that there is rarely only one correct solution because of the gem combining and I think that's one of the strengths.  It's easy to get stuck in a particular solution using certain/favourite gems and not see another one using different combinations.  That might cause some difficulties on later levels ;)

I'm not sure if you've seen it yet, but as well as the 120 core levels, there is a section for 240 of your own custom levels (or your friend's levels, or level challenges we post on the forum, etc. ) and this is where the game should go viral.... one day :(

OOh, if you've worked through about 20 levels, have you unlocked a new graphical theme yet?

3
General coding questions / Re: iPhone Demo
« on: January 13, 2011 »
I just checked it out on the iStore and it looks like fun, I'll boost your sales by 1 tonight when I get home :)

For anyone else interested, I assume this is the game...
http://itunes.apple.com/au/app/gemocide/id409354119?mt=8

Yay, you might have just pushed the sales into double figures :)

You'll have to let me know what you think of it, both from the side of fun and challenges, and from the side of code/game critique :)

Unless you've already seen the link, there is a supporting website and forum at www.gemocideapp.com.

4
General coding questions / Re: iPhone Demo
« on: December 31, 2010 »
Looking forward to seeing the demo effects on the iPod/iPhone.

I'm getting to grips with iOS Objective-C as well (developing on a Mac).  It's a really weird language until it finally 'clicks'.  I think memory management is the oddest thing to get right and I'm still not sure I'm there yet.

I'm using the Cocos2D libs which I really don't like using as I inherit their own bugs and issues (and of course have to work out how they expect me to work) and it kinda masks the true iOS stuff, especially memory management.

It's allowed me to release my first game though.  I'm not sure how many people knew me from ps2yabasic days, but I rewrote my Gemocide game for the iOS and it's now on the App Store (yippee!).  It just needs to sell now, something it's not doing :(

I really want to drop Cocos2D as fast as possible and I'm aiming to go native for the next thing I release.  I want to do some old school effects inside the next game, just because I can ;)


5
I've cast my vote :)

Good luck both of you, there were a lot of varied and interesting entries and as the voting showed, we all found it hard to decide between the two of you.

Each one deserves to win, I just hope we don't end up with *another* tie ;)

7
[Warning, the following post may contain a subliminal message]

<snip subtle plug>


hehe, cute poem

8
Challenges & Competitions / Re: [LIQUID] Rockpool
« on: April 10, 2010 »
I'm sure you put the fish and crabs in, but with such horrible weather, they're probably hiding in a cave :)

9
Very nice :)

10
Challenges & Competitions / Re: [LIQUID] LoMeDux
« on: April 10, 2010 »
I was wondering if it would run on my Mac, and it does :D

Lovely, and you can't beat a demo that has Ernie singing to his rubber duckie.

11
Challenges & Competitions / Re: [LIQUID] H2Optimal
« on: April 10, 2010 »
Very neat and tidy, very nice :)

12
I just did a google and found this:

http://www.httrack.com/page/2/en/index.html

Just tried it, and I seem to have a copy of libnds on my C:\ drive.

13
Challenges & Competitions / Re: [LIQUID] Waterball
« on: April 03, 2010 »
The insane version is INSANE  :), it takes 7 minutes to load! The medium version works smoothly.

Welldone on your first opengl code, and that's the purpose of those compos, for everyone to try new things and improve their skills.

Hehe, yeah it takes a while to create but I thought I'd throw it in for the fun of it.  After all, someone might have a big beefy processor that is just sitting idle ;)

And thanks, when I got going it wasn't as scary and weird as I thought it would be, but I know I need to investigate more into how it prefers to do things.  That's why I like the challenges, rather than having an open-ended 'I really should do x, y, or z sometime' it pushes me to do things to a deadline.

14
Challenges & Competitions / Re: [LIQUID] Waterball
« on: April 02, 2010 »
The thrill is in the chase :)

Only if you know what you're looking for and where you might possibly find it ;)

Although once found, it can be quite exhilarating :)

15
Challenges & Competitions / Re: [LIQUID] Waterball
« on: April 02, 2010 »
Thanks for the comments folks, I'm pleased you like it :D

@shocky: Yeah, I never learn things one step at a time do I.  OpenGL, hmm, let's do a sphere, how do I do that, hmm, what about waves across the face, need to work out linking vertices, how do I do lights, what about music sync (SO happy with minifmod for that) etc etc... One of the most infuriating things I banged my head against was building the display list.  No matter what I did, I couldn't get the thing to initialise.  After stripping more and more layers away, I discovered that it wouldn't let me assign memory to the list until I had opened the graphics screen.  Ho hum.

16
Challenges & Competitions / Re: [LIQUID] Water3D
« on: April 02, 2010 »
That's a good twist on the effect (every pun intended)

17
That's just way too fun ;)

18
Challenges & Competitions / Re: [LIQUID] Viscosity
« on: April 02, 2010 »
Another slick one, very nice :)

19
Challenges & Competitions / Re: [LIQUID] fluide
« on: April 02, 2010 »
That's fun :)

20
Challenges & Competitions / Re: [LIQUID] Elevatex
« on: April 02, 2010 »
Nice, with an added mouse movey effect as well :)

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