Wow, this thread has been resurrected from the dead. 
Well, I'd say: mission accomplished.
& Thanks! 

QuoteIt's driving me mad!
Well, I'd say: mission accomplished.
& Thanks! 
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu
QuoteIt's driving me mad!
& Thanks! 







You are right, when you move the mouse in the title screen it quits to the desktop. I ran the program like a thousand times, but actually never moved the mouse
I'll look into it and fix that, thanks a lot for the hint! 
I've used TOS 1.62 for development, but also tested it successfully with TOS 2.06. I can only imagine that some emulator settings are causing this or that the 'all files in one' screws things up somehow. I'll check on the emulator settings and will compile a version with a separate data file and post it here.


Rodney vs KFC
-------------
A "game" for Atari ST / STE computers.
Story:
------
Rodney, step-triplet of Ruff and Rad Rogers just had his
compact disk collection nicked by the damn
Klepto Foreign Chickens (KFC) gang while on his way to the
Dullsville copy party. As the KFC have been terrorizing town
for way too long now Rodney decides to put an end to it.
So he heads back to his home, grabs his anti-chicken gun
and runs to the KFC hideout. Once arrived at the location
he notices that he only got 5 minutes and 30 seconds left until
the bus is departing for Dullsville. F**k! He needs to find and
fry all gang chickens fast and also needs to get all his disks
back in time.
Are you brave enough to help Rodney?
System requirements and other blurb:
------------------------------------
Atari ST(E) with 1 MB of Ram
Color monitor
TOS 1.00 to 2.06
Works from hard disk or floppy
STE version recommended, as it features ingame music
+ sound effects. ST version only has ingame sound effects,
which is kinda meh.
Available Keys:
Title screen:
[M] toggles ingame music on/off (STE only)
[ESC] quits to desktop
Ingame:
[Q] quits (to title screen)
Credits and tools used:
-----------------------
Code: Padman
Gfx: Kaiko, Wunderkind et al.
Music: Matrix, Tao
Coded in GFA Basic 3.5
Sprite Works basic extension kit by T.A. King
SNDH replay routine by GWEM (original by SWE)
Doc Viewer by the Alien of Pompey Pirates
Misc. other programs used during dev:
-------------------------------------
PC:
Steem SSE (sourceforge.net/projects/steemsse/)
... was used for development. Savestates ftw!
Winuae (www.winuae.net)
... was used for sfx ripping.
Maptapper (www.codetapper.com/amiga/maptapper/)
...was used for tiles/sprites ripping and map
data extraction from Ruff'n'Tumble.
Purebasic (www.purebasic.com)
...was used to code a tool to convert
the original map data into the format Sprite Works
understands.
Orion's Photoshop Plugins (onorisoft.free.fr/retro.htm)
...were used to edit Atari pics on PC.
ATARI:
DevpacST
... was was used to re-assemble the Doc Viewer.
Neochrome
... was used to get pics into correct format.
GFA Linkfiler by Mug UK
... was used (only for some files as it frequently
crashes with bigger files.) But it gave me an idea
how to shoehorn all files into one big file, so many
thanks for that!
This list is far from being complete, but I guess
noone really cares...
Anyways, enjoy & stay Atari!
Padman :-)
September 2019
-EOF-
I have added it on RR as an attempt of CPR, but the patient is still pretty unconscious as it seems... This is the first remake that has been added in 2018! Eat this Amiga fanboys! 
Page created in 0.183 seconds with 14 queries.