Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rattrapmax6

Pages: [1] 2 3 4
1
Nice one.... XD .. I need a camcorder, or a TV card for my PC (cam would be cool for the Jeep also tho.. XD) I go way faster on GT4 than GT2 since I got a simulated wheel for it....  :) ..

I have a new one I made btw.. This is more my style, Rally racing, drifting, bumps, jumps.. lil bit more crummy quality, it's a few seconds longer, same size, so.. But you can still make it out well enough:
Lancer Evo.V Rally Car: 1 lap Time Trial

2
I managed to blow the head gasket on my Jeep, or finish wearing it out pretty much, and it's setting in the driveway covered in mud.. So I'm stuck with digital means of racing around..

I figured I'd play with some video capture to convert my ePSXe replay to an AVI file, then I edited in a title with Win-Movie Maker.. I had to smash the crap out of it since I'm on dailup,  :P, but you can still see the action:

GT2 Evo VII Replay.... @ Seattle Short Circuit

Enjoy! ;)

3
General chat / Re: What Interests you the most?
« on: October 28, 2006 »
Programming and Graphics

As far as comps, I'm pretty good in the logic and mind power that comes into play alot as far as programming, and I really love making graphics with the computer for what ever they can be used for.. I render my art, do web GFX, 3D stuff, etc, etc.... Plus I'm trying to go pro in that field also....

I also design, but it's nothing related to computers.. Most of what I do is automotive designs....  :)

4
 :o

Damn time flies.... I've been busy with my Jeep, getting it running, rally racing it through my field, I forgot about this thing.... :-X

3 days? hmm.. Maybe, I had some ideas, and got a few things done..... ::) .....  :P

XD

5
GFX & sound / Re: Blue Dragon..
« on: October 19, 2006 »
Yeah, I might go back and add in some scales, need to figure a way to use paths like that tho, so I can make them line-less.... Might be fun..  :)

And yeah, he is a cute lil dragon..  :)

6
GFX & sound / Blue Dragon..
« on: October 19, 2006 »
This is some artwork, not sure if it fits here, it's not demo art, but seeing as "and art related topics here", I figure I could post it here.  :)

This was originaly a template drawing I did for my lil bro. He's been reading this book Eragon and naturaly all into drangon topics now.. He was making a pretty bad attemt in trying to draw them, so I made template to show him how to get the lines right.. But looking at it, I like it so much I ended up scanning it and colouring it... it was a bit rough, the blue shade didn't want to dodge and burn right, but after awhile I finialy got it shaded as best I could.. Anyway, here it is, enjoy!  8)



The original scetch is here:
http://www.random-seed.net/xtrgraphics/myart/Dragon_Temp_2.jpg

C&C welcome..  :)

7
General chat / Re: Computer
« on: October 19, 2006 »
One of my PC's had no sides, and the motherboard wasn't attached to the tower at all, it was just help semi upright by all of the connecting cables. :)

My new PC is much less dusty.
The PC I learned to program on ages ago was soo slow, it felt like you was using a dailup connection to look at stuff on the hard drive.... I'm surpized I ever got FreeBasic or anything to work on it....

I can tell you, this new PC scared the shit out of me when I got it running..  :o .. Like going from a Mini to a Lambo..

8
GFX & sound / Re: What kind of music do you like?
« on: October 18, 2006 »
I'm not into music alot, you IM me and start talking music, it's like when I IM my bro and start talking code, it's all greek, some of my old friends found that annoying I think, they only talked music once.... but! I do have a few styles I like..

Styles:
Techno/Trance/Progressive
Alternative Rock
Classical Music
Carabian(sp?) style music, perferably with steal drums, those rock....  8)

.... and just about anything else with a nice beat, something to keep pace with my bad nerves, and the racket in my head.. I don't keep band names much, so I don't have a long list of those....  :) .. I just listen and get in the groove:  :||

9
C / C++ /C# / Re: Colour fading...
« on: October 17, 2006 »
alleg42.dll not found...
:o I figured I was forgetting something.... Rough day, lemme patch the zip.....

***Rattra re-oploads new zip...

 ;D Enjoy!.... (Same link should do it..)

10
C / C++ /C# / Re: Colour fading...
« on: October 17, 2006 »
Sure, I thought about it before, but was too lazy.. Anyway, here is the compiled exe for those lacking a CPP compiler:
http://www.random-seed.net/xtrgraphics/myproggies/Colour_Fade_CPP.zip

 ;)

11
C / C++ /C# / Colour fading...
« on: October 17, 2006 »
Was toying with C++ the otherday, to broaden my knowlege of using graphics and what not in C++, and made a small interpolation example that fades colours across a small window..  :) .. simple, just another lil thing to kill my coders block.. enjoy..

Code: [Select]
#include <iostream>
#include <allegro.h>

int main()
{
allegro_init();
set_color_depth(32);
set_gfx_mode(GFX_AUTODETECT_WINDOWED, 400, 400, 0, 0);
set_window_title("Interpolation: Colours");
install_keyboard();

    // Make our values:
    int Start[3]; // Holds the Start colour RGB
    int End[3]; // Holds the End colour RGB
    int Show[3]; // Holds the INTEGER for the displayed colour
    float Rend[3]; // Holds the rendered floating point of the colour fade
    float InterPol[3]; // Holds the interpolation counter for RGB fade

    // Step the interpolation 400 times:
    InterPol[0] = 400;

    //Set our start colour:
    Start[1] = 255; Start[2] = 0; Start[3] = 0;
    //Set the end colour:
    End[1] = 255; End[2] = 255; End[3] = 0;

    //Calculate the interpolation step/counter.. Start-End colour value..
    InterPol[1] = (Start[1] - End[1]) / InterPol[0]; //RR
    InterPol[2] = (Start[2] - End[2]) / InterPol[0]; //GG
    InterPol[3] = (Start[3] - End[3]) / InterPol[0]; //BB

    //Set the render values (RGB) to the starting colour..
    Rend[1] = Start[1];
    Rend[2] = Start[2];
    Rend[3] = Start[3];

    // Loop 400 times (Window is 400 pixels long)
    for(int i = 0; i < 400; i++){
        //Pass render to the INTEGER holder for makecol(RR,GG,BB)...
        Show[1] = Rend[1];
        Show[2] = Rend[2];
        Show[3] = Rend[3];

        // Draw the faded line...
        line(screen, i, 0, i, 400, makecol(Show[1],Show[2],Show[3]));

        // Count off to interpolate the RGB valeus
        Rend[1] -= InterPol[1];
        Rend[2] -= InterPol[2];
        Rend[3] -= InterPol[3];
    }

    // Hold the screen...
while (!key[KEY_ESC]){
        rest(30);
}
allegro_exit();
}
END_OF_MAIN();

12
I had a couple of ideas pop in my head based on the theme, and with my coders block lifting a lil here and there, I might try to make something.... If I can, life suxz at times..

Only issue, I have no means for a tune.... Dunno if I can hire a music writer for x.t.r.GRAPHICS in time or not....  XD

 :)

13
Freebasic / Re: Morphing Stuff....
« on: October 12, 2006 »
Okay, remade it with my logo and the circle:

http://www.random-seed.net/xtrgraphics/Temp/Morph_IMG_OBJ.zip

 :) Enjoy!..

14
Useful links / Re: fbfusion is online again!
« on: October 10, 2006 »
 :o

Wern't we still debating?

Oh well..... That settles it.....  ;D .... I was getting tired of brian storming.....

 ::)

15
Freebasic / Morphing Stuff....
« on: October 06, 2006 »
 :) I was setting around watching demos, and morphing shapes, so I broke some of my bad coders block and got to messing with interpolation effects to make a field of pixels morph into a circle, and explode back agian. Simple, but something to get me out of my no code spell:

Code: [Select]
OPTION EXPLICIT

WINDOWTITLE "Rattra Roxz!: Morphing!"
SCREENRES 400, 400, 32, 2
DIM AS BYTE P1, P2 = 1

DIM AS INTEGER CENTX = 200, CENTY = 200, MAXPOINTS = 360, InterPol = 70, MORPH = 1, INIT, i, ang
DIM AS INTEGER Count

TYPE TwoD
    X AS SINGLE
    Y AS SINGLE
END TYPE

DIM AS TwoD Points(MAXPOINTS)
DIM AS TwoD Move(MAXPOINTS)

DIM AS TwoD Points1(MAXPOINTS)

FOR i = 1 TO MAXPOINTS
    Points1(i).X = (RND * 1000) - 500
    Points1(i).Y = (RND * 1000) - 500
NEXT

DIM AS TwoD Points2(MAXPOINTS)

FOR i = 1 TO MAXPOINTS
    Points2(i).X = COS((i*(360/MAXPOINTS)) * 3.14/180)*100 + CENTX'(RND * 400)
    Points2(i).Y = SIN((i*(360/MAXPOINTS)) * 3.14/180)*100 + CENTY'(RND * 400)
NEXT

DO
    SCREENSET P1, P2
    SWAP P1, P2
    CLS
   
    IF INIT = 0 THEN
        INIT = 1
        FOR i = 1 TO MAXPOINTS
            Points(i).X = Points1(i).X
            Points(i).Y = Points1(i).Y
            Move(i).X = (Points1(i).X - Points2(i).X) / InterPol
            Move(i).Y = (Points1(i).Y - Points2(i).Y) / InterPol
        NEXT
    END IF
   
    IF MORPH = 1 THEN
        FOR i = 1 TO MAXPOINTS
            Points(i).X = Points(i).X - Move(i).X
            Points(i).Y = Points(i).Y - Move(i).Y
        NEXT
        Count += 1
        IF Count >= InterPol THEN MORPH = 2: Count = 0
    ELSE
        FOR i = 1 TO MAXPOINTS
            Points(i).X = Points(i).X + Move(i).X
            Points(i).Y = Points(i).Y + Move(i).Y
        NEXT
        Count += 1
        IF Count >= InterPol THEN MORPH = 1: Count = 0
    END IF
   
    FOR i = 1 TO MAXPOINTS
        PSET (Points(i).X, Points(i).Y)
    NEXT
   
    SLEEP 100
LOOP UNTIL INKEY = CHR$(27)

And to add to that, I made a small image fade/morph effect also, enjoy!  :||
www.random-seed.net/xtrgraphics/Temp/Fade_Images.zip

16
GFX & sound / Re: Help with logo
« on: October 04, 2006 »
 ::) I could make up a Avatar for that logo, what did you have in mine?  :)

17
GFX & sound / Re: Help with logo
« on: October 02, 2006 »
You post this before cornering me, or did you not like my version?  :) .... You have it in your sig.... 8)

18
General chat / Re: All time Fav Game?
« on: October 02, 2006 »
NFSU (1 and 2).... Sortof sucks really.... I can't get into the always night, wet looking roads, the blured graphics at hight speeds.... I've been up to like 90-100mph before (IRL), things go by faster, but they don't get all blurry like the game shows it.... Plus, I use a steering wheel on my PS2, and it doesn't stay in line, and the drag races totaly get messed up by that track/rail effect..

As for my faves:

Gran Turismo 2-4 (Never got 1)

And that's it really, I don't play much of anything else....  ::)

19
General chat / Re: What Floats Your Boat?
« on: August 11, 2006 »
Basicaly I like doing mostly simple bemo tests, and small snippit codes of things I pratice.... When I take the time, I can learn just about anything, but, half the time lately I get distracted faster.. IRL cutting in....

Things I like to do: I code for FB_Fusion, when we can keep up (We've been trying, but between xteraco's messed up connection, and some RL things that stop me.. Haven't done that in awhile.. XD ).... I also like making libraries, currently I'm working off and on on 3 just as a side hobby when I can stay focused (that ASCII one(paused atm), the gears one, and a secrete one..).. And I've always got this silly game RoboRaiders on the back of my mind, a n00b game I made in QB, that I've been wanting to port to 3D in FB, but never get around to it.... and making editors when I can...

Skills: Text parsing, some basic 3D, 3D Modeling (Mechanical: cars, ships, mechs, and what not), simple effects, advance logic/debbuging/and making it work in general, puzzle/problem solving skillz, small 2D effects, physics calculations, dailing in motion based on time, and whatnot....

Known/Favourite languages: FreeBasic, QBasic, C++, php, JavaScript, HTML, CSS, OpenGL... prolly more, that I've forgoten.. =)

That's a overview of what I remember, that floats my boat computer wise.... enjoy the read!  :)

20
Projects / Re: Ufmod test Freebasic.
« on: August 11, 2006 »
Cool...

160-198 fps,

AMD 64 +3000, 1.81mhz
Nvidia GForce 6600GT
1 gig RAM

.. and what not...

 :D What's uFmod btw? I know of Fmod, just not one w/ a U in front of it....  :P ::)

Pages: [1] 2 3 4