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Messages - mazemaker

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1
Challenges & Competitions / CHRISTMAS CHALLENGE?
« on: December 13, 2015 »
will there be a christmas coding  challenge this year

2
Projects / Re: B.I.G Demo remake
« on: July 14, 2013 »
I'd never seen or heard of this demo before but I did a bit of research on it. Seems like it was ground-breaking for the time!
Nice re-make!

3
C / C++ /C# / Re: light oclusio
« on: June 30, 2013 »
Shadow maps should be okay, and you will get shadow softening easily, but you might want to pick your shadow mapping method carefully depending on how your lights will be used.

For omnidirectional lights you could check out shadow cubemaps (6 passes), or the newer tetrahedron shadowmapping (4 passes). The former is typically simpler to implement than the latter.



With your simple test seen grid you could trace a ray using Wolfen3D method to Light in 2-D.

4
This year I cannot afford tickets to fly to the UK unfortunately. :(

What kind of compotitions are there?

5
Hello!

I am the best coder in the scene. You can contact me on these forums or you can PM me. I specialise in financial shader algorithms for GPU.

Many Thanks!

6
Challenges & Competitions / Re: [UDG] purple.fUDGe
« on: February 26, 2013 »
Groovy!

7
Challenges & Competitions / Re: [UDG] - Retro Rorschach
« on: February 23, 2013 »
I really like the way this was created by you deleting a random line... makes me wonder how many programs can be improved by deleting random lines!  :)

8
Challenges & Competitions / Re: [UDG] Afternoon Voyage
« on: February 23, 2013 »
Wow there are so many cool effects!

I recognise the module from somewhere but I cannot remember where...

Nice one, ShockWave!

9
Challenges & Competitions / Re: [UDG] Printblobs
« on: February 22, 2013 »
Pretty nice, I like the transition in the beginning and I also like the halftone style.

Are the metaballs made out of marching cubes?

10
Pretty nice, Canopy for a first demo especially!

11
Projects / Re: Abstractro
« on: January 23, 2013 »
Thank you for fixing the Z intersection of the orbecules, C3lt1c!

One other thing, which is technical and not really about the visuals (it looks fine now) - You seem to be calling glGenBuffers for every single orbecule (sometimes even twice for a single orbecule!). This results in 100's of allocated VBO's.

Maybe you can allocate one buffer and put all the vertexes and colors in there, and then do multiple glDrawElements?

Just a little coder tip!  :cheers:

12
Projects / Re: Abstractro
« on: January 23, 2013 »
There is something weird about the purple and blue floating orbecules - they appear to be clipped as if by a plane...

I just noticed that. Is the light source for the objects rotating?

If you look carefully, there is a quadrilaterial which does not all lie flat, within each orbecule...

13
Projects / Re: Abstractro
« on: January 23, 2013 »
Nice intro with a revolutionary flavour.

There is something weird about the purple and blue floating orbecules - they appear to be clipped as if by a plane...

The executable binary seems pretty large for what it is, why is that? Do you have a big engine library in there? Or is there a secret screen we all must unlock!


14
Hi everyone!

Here is my entry for the UDG competition, it has music and graphics based on the theme of
a penguin and a basket ball.

It uses SDL.  :cheers:

The tile sheet has the first set of 8 glyphs as the first 8 on the row, and the second set of 8 glyphs right after them. Sorry for any confusion caused by the single row of glyphs.

15
Wow, really good! I like how each tile has a gradient to make it look like scanlines!

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Challenges & Competitions / Re: [CHRISTMAS] Skid Snow
« on: November 30, 2012 »
I too can see that Christmas is approaching!!

17
General chat / Re: Introduction
« on: October 23, 2012 »
Welcome bombos.

Many terrible, horrifying things have happened since AD 1990.

Also some pretty cool things have happened!

Be sure to check out both during your stay in the 21st century, however please be aware that this year (AD 2012) is rumoured to be the last one ever.

18
JavaScript has a decent framerate - don't view this under IE though.

Do you really have to use 'new Array' so often? Is there not syntax for a literal array? I think you could have done this:

Code: [Select]
var corners = [ [1,1,1], [1,1,-1], [1,-1,-1], [1,-1,1], [-1,1,1], [-1,1,-1], [-1,-1,-1], [-1,-1,1] ];

19

I'm working on a new maze.

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Challenges & Competitions / Re: [SPOOKY] C3lt1c
« on: October 21, 2012 »
What Clyde said about the window size.

My favourite part is the way the bits of rain smash apart when they hit the skeleton.

There is still a long time until the deadline, couldn't you have spent more than 6 hours and put a spinning logo in?

Such as a vectorlogo, like the one in Monoxide by Vanish?

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