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C / C++ /C# / Re: 4k Software Synthesizer Questions
« on: September 11, 2008 »
you're right, though rewriting this for double shouldn't be that complicated 
okay, so i guess this is more complicated than expected...
i think i will redo from start with some tutorials like this one here: http://www.dsptutor.freeuk.com/ and see if this will help me to understand the basics. it's very hard to take the first steps in signal processing. but i'm quite happy what i already can produce with my currently limited set of functions.
this leads me to another question: is it common when designing a 4k soft synth to have all of this stuff including filters and a complete sequencer, patterns and such? i could imagine that some people rather build up a small set of oscillators modifiers and filters and simply hardcode their sound? i believe its painful to implement a complete toolset (editors are needed for the synth modules, pattern and sequencer, etc)
thanks

okay, so i guess this is more complicated than expected...
i think i will redo from start with some tutorials like this one here: http://www.dsptutor.freeuk.com/ and see if this will help me to understand the basics. it's very hard to take the first steps in signal processing. but i'm quite happy what i already can produce with my currently limited set of functions.
this leads me to another question: is it common when designing a 4k soft synth to have all of this stuff including filters and a complete sequencer, patterns and such? i could imagine that some people rather build up a small set of oscillators modifiers and filters and simply hardcode their sound? i believe its painful to implement a complete toolset (editors are needed for the synth modules, pattern and sequencer, etc)
thanks

i hope you guys can point me into the right direction.