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Messages - Soulprayer

#1
Whow, you're great!
Many thanks for your support! 
The tutorial is in German, great! :D
And thanks for the link to Cocoons hp!

Now i know what to do in my spare time over christmas and New Year's Eve!
#2
Hey many thanks for your ideas, I'll try!
And I'll give me time to understand, don't expect me doing this in some days ;)

@relsoft
I love tunnels too! :)
The Ascaris demos are cool!
Thanks for the code, I'll work with it and try to do my demo in C++

@benny
Thanks, I'll have a look at them! :D

@Hezad
Good idea, i'll give it a try.
#3
Hi,

well i am sort of a beginner but "successfully understand and compiled" the NeHe tutorials at gamedev.net ;)

But what i am looking for is an algorithm for a nice tunnel in OpenGL. :/

While working with the codes of NeHe i got some clues about 3D and so, but not really about an tunnel.
Sure i can use a loooooong torus or a camera tracking shot through a möbius strip, but it does not solve my problem...
I want it going random. To the left and to the bottom, to top and to the right, as i say: shaky.
Some bass XM in the background and on a random bass note the direction changes.

In fact, i think the easy part is with XM play and random changes, the difficult with my requirement to code a random tunnel going infinite.
My first demo showing a tunnel was Comas demo "Cocoon"  @ 40sec - 55sec (use the norway mirror)
http://scene.org/file.php?file=/parties/2004/start04/demo/comacocoon_partyrelease.divx51.avi&fileinfo
and ever since then i want to program my own tunnel with cool effects and some more.

Is my "project" possible?
If not, can you at last share with me some knowledge about programming a tunnel?
Many thanks

Regards
Soulprayer

ps: hope my english is good enough to understand my request