Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cha0s

Pages: [1]
1
General chat / Re: It's been 10 years!
« on: February 12, 2011 »
Hey guys, congrats on 10 years!!!  :clap:

I remember being in awe of the stuff you guys were doing, stonemonkey, clyde, names I remember... seems like a past life. ^^

Anyways... here's to 10 more! Hurray!

And, I have to use this for absolutely no reason:  :bfuck2:  ;D

2
Projects / Re: Lynn's Legacy
« on: September 04, 2006 »
haha =D

3
Projects / Re: Lynn's Legacy
« on: August 27, 2006 »
Don't worry, I am a world-class slacker ;)

4
Projects / Re: Lynn's Legacy
« on: August 26, 2006 »
*kicks the dusty thread*

heyy :D, now LL runs on linux, and you can use a joystick, groovy eh?

5
Projects / Re: Lynn's Legacy
« on: July 23, 2006 »
@shockwave: yeah sure, that'd be perfectly alright we me dude ;)

@optimus: sure, let me know how your adventure goes ;D

6
Projects / Re: Lynn's Legacy
« on: July 21, 2006 »
thanks a lot for the very kind words  ;D

-cha0s  O0

7
Projects / Lynn's Legacy
« on: July 21, 2006 »
Lynn's Legacy is an independent 2d action RPG, inspired by the likes of Secret of Mana,
the Soul Blazer series, and the first three Zelda games.

The story follows the character of Lynn, a ball 'n chain wielding mercenary who
wakes up in a small forest clearing after being blown out of the sky on a
mysterious escort mission. She has almost no recollection of the events leading
up to this point, and things only get stranger-- Portals leading to entirely new
dimensions, strange encounters with sentient seeds, and an odd spectre of a man who
calls himself Moth...

This is a project we've been working on for several years (since about mid-2003),
though 'serious' development on what became the current version hasn't been going on
quite as long. (Started Feb. 18th, 2005.)

After an extremely stressful few months, seemingly endless testing, and hearing
that damned dungeon song for the millionth time, it's all finished.
Eight dungeons, four overworld areas, five chapters...

This was a very difficult project to complete.
We hope you enjoy the final product.


~Download links~

Windows:

     Full version:
       http://prdownloads.sourceforge.net/lynn/LL-Installer.exe?download

     No sounds or music:
       http://prdownloads.sourceforge.net/lynn/LL-Installer-NoSound.exe?download

Linux:

     Full version:
       http://prdownloads.sourceforge.net/lynn/ll-linux.7z?download

     No sounds or music:
       http://prdownloads.sourceforge.net/lynn/ll-linux-nosound.7z?download


Source Code:

     http://prdownloads.sourceforge.net/lynn/src.zip?download


Please, READ THE README ;)

Josiah Tobin and cha0s, Lynn's Legacy team

 :||

8
Greetz boyz. Thought you might like to see this:

Code: [Select]
int fb_GfxIn(unsigned short port)
{
int value = -1;

if (!fb_mode)
return -1;

switch (port) {

case 0x3C9:
if (fb_mode->depth > 8)
break;
value = (fb_mode->device_palette[idx] >> shift) & 0x3F;
shift += 8;
if (shift > 18) {
shift = 2;
idx++;
idx &= (fb_mode->default_palette->colors - 1);
}
break;

case 0x3DA:
if (fb_mode->driver->wait_vsync)
[b]fb_mode->driver->wait_vsync()[/b];
value = 8;
break;
}

return value;
}

That is an excerpt from the FBgfx c source code.

Code: [Select]
'' fb_GfxWaitVSync ( void ) as integer
data @"screensync", "fb_GfxWaitVSync", _
FB_DATATYPE_INTEGER,FB_FUNCMODE_STDCALL, _
@hGfxlib_cb, TRUE, FALSE, _
0

Theres the compiler bind for the keyword "screensync", so let's check the fb_GfxWaitVSync function...

Code: [Select]
FBCALL int fb_GfxWaitVSync(void)
{
if (!fb_mode)
return fb_ErrorSetNum( FB_RTERROR_ILLEGALFUNCTIONCALL );
if (fb_mode->driver->wait_vsync)
[b]fb_mode->driver->wait_vsync()[/b];

return FB_RTERROR_OK;
}

same call. =)

[edit, sorry Cha0s, I changed the tags for you because there were smileys creeping into the listings! ~ SW]

Pages: [1]