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Messages - Dad1916

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1
thanks but the GitHub repo gives a 404

2
Purebasic / Re: My New Demo (old school)
« on: November 22, 2024 »
Thanks for posting.

It compiles just fine on Mac but the only output is this :(

3
I've been waiting for just such a competition as I have an idea , a magnificent idea that just needs to be implemented :)      :xmas: :xmas: :xmas: :xmas:

4
Purebasic / Re: Skid Row remake + PureBasic source code
« on: December 04, 2014 »
maybe "padman" is a gentleman and provide the lib (if he wrote the LIB? ) . you may ask him

From what I can make out StormBringer wrote the Freebasic version http://www.dbfinteractive.com/forum/index.php?topic=3030.5
I'll pm PadMan and see how I progress.
Thanks.

5
Purebasic / Re: Skid Row remake + PureBasic source code
« on: December 04, 2014 »
You may compile the source in Windows. Also Check your purebasic Version.

Cheers
thanks for the reply. I want to compile the lib under Mac os X . I'm using PureBasic 5.31 (MacOS X - x64). Where is the lib source ?

6
Purebasic / Re: Scroller library
« on: December 04, 2014 »
PureBasic 5.31 (MacOS X - x64) - Compressed libraries are not supported (KK_Scroller).

Is the lib source available so that it can be compiled cross platform ?

7
Purebasic / Re: Skid Row remake + PureBasic source code
« on: December 04, 2014 »
Nice and thanks for sharing.

When attempting to compile I am having a problem with sc68replay.lib . I believe it's built for something other than Mac Os X. Is my assumption correct? I've search but am unsure as to where  I download and compile this lib.

thnkas.

8
Other languages / Band.js - 8 bit music for the web
« on: November 27, 2013 »
Just came across this JS library. It enables you to create 8 bit music for the web

https://github.com/meenie/band.js/tree/master

example here http://plnkr.co/edit/LG20SL?p=preview

9
I've just started with pureBasic and after lots of pestering on their forums(nice friendly crew) I've gotten a couple of the basics together. Progress  :xmas:

10
Very nice, thanks padman. I got this working on PureBasic 5.21 LTS (MacOS X - x64) by:

-removing the music mod lib (windows only I believe).
-Changing the openScreen() from 16 to 32.
-Modifying the dataSection.

main file with mods below :

Code: [Select]
;##########################################################################################
;# Yet another quick and crap cracktro remake by Padman. (c)06/2011                       #
;# Libminifmod170 by rbz is used for music replay.                                        #                                       
;# Out of laziness I also used a slightly tweaked sine scroller routine by Shockwave,     #
;# which can be found here: http://www.dbfinteractive.com/forum/index.php?topic=1436.0.   #
;########################################################################################## 



Global  xres.w , yres.w , loop.w ,xp.w , yp.w , t.s , tptr.w , sco.b

xres  = 640           
yres  = 480           
sco   = 0
tptr  = 1
FPS = 60
TimerDuration = 1000 / FPS

IncludeFile "scroll.pbi"                             



InitSprite()                     
InitKeyboard()                 
   

Dim gfxfont(60)               
         
 

window = OpenScreen( xres , yres , 32 , "Paradox Fucktro")     

If window = 0                                           
  MessageRequester("Error", "This is fucked up, I can't open the window", 0)       
  End                                                   
EndIf



font = CatchImage (#PB_Any, ?font)   

StartDrawing (ScreenOutput())                         
  DrawImage (ImageID(font),0,0)                       
StopDrawing()

xp = 0
yp = 0





For loop =1 To 60                                     
  gfxfont(loop) = GrabImage(font,#PB_Any,xp,yp,31,31)   
  xp = xp + 32                                         
  ;                                                   
  If xp > = 320
    yp = yp + 32
    xp = 0
  EndIf
Next



CatchSprite(0,?one)
CatchSprite(1,?two)
CatchSprite(2,?three)
CatchSprite(3,?foot)
CatchSprite(4,?logo) 



Repeat
 
  timer = ElapsedMilliseconds()   
  ClearScreen($0)                                       
  ExamineKeyboard()                                     




AnimDelay + 1
 
   
             If AnimDelay = 7
                  AnimDelay = 0
   
   
             
                AnimFrame + 1
                EndIf
      If AnimFrame = 3 : AnimFrame=0 : EndIf     




  StartDrawing (ScreenOutput())                       
    cco = 0
   

 
    For cc = 0 To 30
      letter = (Asc(UCase(Mid(t.s, tptr+cc, 1)))-31)
      DrawImage (ImageID(gfxfont(letter)), 310+300*-Sin((sco+cco)/180), 270+160*Cos((cco+sco)/180))
      cco = cco + 42
    Next
   
   
    sco = sco -2
   
    If sco < -32
      tptr = tptr + 1
      sco=sco + 42
    EndIf
   
   

   
    If tptr > (Len(t.s)-30)
      tptr = 1
    EndIf
  StopDrawing()                                       


DisplayTransparentSprite(animframe,128,97)
DisplaySprite(3,(640-SpriteWidth(3))/2,386)
DisplayTransparentSprite(4,(640-SpriteWidth(4))/2,0)



 TimeGap = TimerDuration - (ElapsedMilliseconds() - Timer)

  If TimeGap > 16
 
    Delay( TimeGap - 10 )
  EndIf




  FlipBuffers()                                       

Until KeyboardPushed (#PB_Key_Escape)               

End
DataSection
one: : IncludeBinary "prd1.bmp"
two:  : IncludeBinary "prd2.bmp"
three: : IncludeBinary "prd3.bmp"
foot: : IncludeBinary "foot.bmp"
font: : IncludeBinary "font.bmp"
logo: : IncludeBinary "logo.bmp"
mod: : IncludeBinary "angels.xm"
endmod:
EndDataSection

11
Purebasic / Re: Oldschool Decrunch Effect
« on: November 23, 2013 »
Thanks for sharing.
jace_stknights: I tried both of yours using PureBasic 5.21 LTS (MacOS X - x64). All I get is a empty window.

padman, Yours works but it's super slow.I must try debugging and seeing what is slowing it.

12
Purebasic / Re: Scroller library
« on: November 23, 2013 »
Got it working in the end, many thanks. The library is a 32 bit Windows library.

13
Purebasic / Re: Scroller library
« on: November 23, 2013 »
On a Mac I copied library to UserLibraries , restarted compiler , then get this error

What was the library compiled on? I'm guessing this library is only usable on Windows 32 bit ?

14
google complaining

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15
 :goodpost: I'm in

To verify this has to run on Windows right? If I make a Mac demo , that won't be accepted however I can record and submit the recording ?

16
Challenges & Competitions / Re: [CHRISTMAS] Skid Snow
« on: November 04, 2012 »
Me too! Doesn't appear to work on win 7 but then again I'm 5 years in the future !  :xmas:

17
Imagine I'm using a basic language to code a demo. It's fine, it's structural but how do I go about the timing? Imagine I want a scene to last 10 seconds and then 20 seconds on the next? Functions for each and delays?  :hi:

18
General chat / christmas competition
« on: November 04, 2012 »
Greetings from the beery side,
I'm looking forward to the Xmas competition. Pretty much christmas and world cups are all I have the enthusiasm to produce something for.My last shameful release was 6 years ago ! http://pouet.net/prod.php?which=28334&howmanycomments=-1

What code is good? Are the competitions wild?



 :xmas: :xmas: :xmas: :xmas: :xmas:

19
No download link or perhaps I couldn't find it.

20
Challenges & Competitions / Re: [SPOOKY] C3lt1c
« on: November 04, 2012 »
Nice basic oldskool sh*t going on.  :goodpost:

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