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Messages - dmitrinove

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1
General chat / Re: It's been 10 years!
« on: February 14, 2011 »
Hi, my "Total time logged in:" reports only 4 hours and 2 minutes, no so much :-( but anyway congratulations this community is awesome!!


2
Challenges & Competitions / Re: [LIQUID] Hippotro
« on: April 04, 2010 »
Excellent!!!
 
The look and feel of font and the music remember me the best nintendo games and also the water affect is really great

:clap: :clap:

3
Challenges & Competitions / Re: [LIQUID] fluide
« on: March 24, 2010 »
Nifty Work!
I wonder if you could make it detect the desktop resolution, i run at 1152x864

Thanks, the screen saver version (post in another thread) read the desktop resolution. This version only check desktop resolution on startup to run at 800x600 or 1024x768 pixel.

4
Challenges & Competitions / Re: [LIQUID] Elevatex
« on: March 21, 2010 »
Very very nice. maybe better for a terrain challenge that a liquid challenge anyway i really like the F5 Surprise.
Well done

5
:clap: Funny, realy funny. :clap:
I would start to learn programming flash reading your source code

6
Challenges & Competitions / Re: [LIQUID] fluide
« on: March 11, 2010 »
Thanks to all,
  Unfortunately I have not much time to devote to the forum, I hope to spend more time on this week.

@rdc already exist a screensaver version go to the original post, next week I think to relase a final screen saver with the full source code.

7
Challenges & Competitions / [LIQUID] fluide
« on: March 10, 2010 »
Hello,
  after I have posted a source code, to try different water effect, here:
http://www.dbfinteractive.com/forum/index.php/topic,4108.20.html
Shockwave suggest me to enter into the liquid challenge, so I have rebuild a version for the challenge.

  My program grab a screen shot (1024x768 or 640x480) of your current desktop and start to render a water effect. Use your mouse to move the "water" or press any key to exit.

  My program used only pure c + win32 sdk no opengl/directx or even msvcrt, just windows and my code :-) like oldskool dos demo, it result in a tiny 6k exe.

8
C / C++ /C# / Re: Simple 2 Hour Water Effect
« on: March 07, 2010 »
Thanks to everybody,

@ Shockwave: I don't know of none liquid challenge, can You give me more info?
Have You tried the fluide.c code? If You change the BLUR_EFFECT, WATER_EFFECT, COLOR_DEPTH_EFFECT and  the variable renderQuality You can get different result, what do You prefer?

@ hellfire: 1920x1080 is really an huge resolution for a not hw accelerate effect, I think there isn't a solution (other to search for a better coder than me :-(), but anyway i see in the tinyPCT they have used the function StretchDIBits() instead of the function StretchBlt().
On my pc i don't see any difference performance with StretchDIBits(), but tomorrow I post a new version with StretchDIBits() to test it on your computer, if You want.

For everybody, why tinyPCT had used the StretchDIBits() and why for the vfw version they have used the LoadLibrary() instead of the classic vfw.lib import library? Is on some windows compiler  unavailable the vfw.lib library?

Thanks to everybody

9
C / C++ /C# / Re: Simple 2 Hour Water Effect
« on: March 04, 2010 »
Hello,
  after see  your cool effect I have  tryed to do some experiment, in attach there is my work.
  the code is a bit messed-up due to differents algorithm used, anybody can play with #define and variables to try different solution.
  I truly appreciate any feedback or suggestion to improve my code.
  All code is pure C + win32 sdk without directx, c runtime library or any other dependency, so it's just 6kb exe without any dependency.
  Based on this code I have also build a little windows's screen-saver.

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