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Messages - PhotonStorm

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General coding questions / Sprite path tools
« on: July 20, 2011 »
Hey guys,

This is more for game dev really, but I was just curious what you use (if anything!) to handle sprite movement paths?

For example the sweeping motion of ships in a shoot-em-up.

I'm aware most of the older games would have just used basic math. But I'm hoping to either find (or if needs be, create) something more visual to package into the AS3 game library I work on. If nothing exists I'm happy to write one, but this must have been encountered by pretty much every game dev ever, so I'm hopeful to not have to re-invent wheels here!

Cheers,

Rich

2
Thanks for the suggestions guys. I'm playing with the code for this tonight so I'll post my results!

BTW Xetick - Plane9 looks lovely - can I just ask, why is your p (pixel) value on a -0.3 to 0.3 range? And I assume band() and noise() are to do with music values?

3
Nope, just using a simple sine going through a pre-calculated palette. Pixels plotted in real-time. No blend modes (didn't see the need?). Happy to post the AS3 source.

4
Hi all,

Ok so I'm sort of stuck in the 80s/90s when it comes to demo effects, but I like it here and they fit into my games well :)

But I'd love some help creating a really flexible plasma effect.

I've got a "stock one" which I roll out now and again, it's pretty - but to be honest I've only a vague idea how it works, and it doesn't allow for much in the way of manipulation of the waves. You can see it here http://www.photonstorm.com/games/quartet (play the game, then click the Credits option in the menu)

What I'm after is something that I can easily change the starting values to create much more diverse and interesting plasma waves, or ideally alter them in real-time so the effect sort of "evolves".

If you've any advice or code for this I'd be extremely grateful :)

Cheers,

Rich

5
General chat / Re: The Welcoming Comittee
« on: March 08, 2011 »
Hah, consider me another snowball in the avalanche :)

I too am no spam-bot. I code in AS3 (mostly) and release games on http://www.photonstorm.com - most of which have a very retro/demo-scene feel, as that is where I grew up and where my heart still lies. Am working on a collab with another coder to make a Flash based "Amiga" demo.. i.e. we'll fake it all of course, but it should /look/ authentic :)

I also run http://www.atari.st (but have not updated for SO long.. my bad.. life, ya'know?)

Cheers,

Rich

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