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Freebasic / Re: 3D-Bounding Box Collision-detection?
« on: January 28, 2007 »
Thanks.
Checking the min/max is also very efficient. Then it depends how the data are stored. In a test I did a while ago, I checked the collision between squares of changing size. Storing the center position and the (half)side was more practical.
Checking the min/max is also very efficient. Then it depends how the data are stored. In a test I did a while ago, I checked the collision between squares of changing size. Storing the center position and the (half)side was more practical.
