Recent Posts

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11
Projects / Another 3D vis demo!
« Last post by KrazyK on July 25, 2026 »
Been doing a lot of reading up on how the ST sound chip actually works passing bits around to the various registers and have come up with an exploded board showing the links between them when a tune is being played through the Yamaha YM2149 chip.
Now I have my OSME library that dumps the register data out I've got a working demo. As close as possible to the actual bus processing.   Tone generator, volume ,mixer, noise and envelope generator all working together.
Control are in the .nfo  but here they are anyway.

SPACE  . . . . . . .  take / release the camera                           
║                        board glow turns BLUE when you have it             
║                                                                           
║    W / S  . . . . . .  move toward / away from the board centre           
║    A / D  . . . . . .  orbit left / right                                 
║    R / F  . . . . . .  raise / lower the eye                               
║                                                                           
║  LEFT / RIGHT . . . .  trim the passive orbit speed                       
║  UP / DOWN  . . . . .  next / previous tune                               
║                                                                           
║  F1 / F2  . . . . . .  windowed / maximised   (in demo)                             
║  F3 . . . . . . . . .  toggle signal view:  on-board copper tracks         
║                        <-> flying arcs above the board                     
║  ESC  . . . . . . . .  exit     

Posting zip later as Bitdefender keeps bitching about infections!
[EDIT]
Just got back from Scotland and tried again compiling the exe.  Bitdefender moaned about a machine learning trojan.  Really weird.  Tried a few more times then re-arranged some procedures around and re-compiled.  No warnings, nothing. Scanned the folder for virues etc, nothing.  Everythiog is normal.
Must have been the way some of the code was compiled that it didn't like.  Never had that before.
Also changed the way the tone registers were displayed from a waveform to a octave scale. F4 toggles the note display
Demo v1 attached, read the nfo for details.
Might add a small intro before the loader when I get a chance.

12
Projects / Re: Vectronix GTA VI Cracktro remake
« Last post by KrazyK on July 23, 2026 »
KrazyK still at it... nice :)

Nice remake.

Yes mate, still at it whenever I get the time.  ;)
13
Projects / Re: Vectronix GTA VI Cracktro remake
« Last post by ttemper on July 20, 2026 »
KrazyK still at it... nice :)

Nice remake.
15
Projects / Re: Vectronix GTA VI Cracktro remake
« Last post by KrazyK on July 19, 2026 »

Do you want me to put it on Retro-Remakes?

Thanks Shockwave, that would be good to get it on there.
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Projects / Re: Vectronix GTA VI Cracktro remake
« Last post by Shockwave on July 19, 2026 »
What a treat this is!

Well done on this, I do hope Slippy drops by one day to see your remake, he is a member here but hasn't been online for several years now.

Do you want me to put it on Retro-Remakes?
17
Projects / Re: Screensaver (Windows)
« Last post by Shockwave on July 19, 2026 »
Nice!
18
Projects / Screensaver (Windows)
« Last post by KrazyK on July 18, 2026 »
I started off doing a 2D physics test in Purebasic for a new intro but it somehow morphed into a screensaver!
After a few weeks on and off coding/working/diy-ing it is here.
Full monitor spanning and you can choose between a black background or your desktop background in the settings.
Purebasic Code available if anyone is interested in taking it further.
@STos - Linux version?
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Projects / Vectronix GTA VI Cracktro remake
« Last post by KrazyK on July 18, 2026 »
This one didn't look too bad to remake when I first started to rip it apart, but it was way more complicated than I thought it would be.
Head=battered.  ;D
Press F1/F2 for windowed/fullscreen when running
20
Blitz / Re: [BMAX] BlitzMax continued support.
« Last post by Pixel_Outlaw on July 18, 2026 »
While I am here, there was something else that came after BMAX called Monkey iirc, I don't know how much traction that got and if there's anything being developed with it these days.

Yeah, I used Monkey X (a nice way to ship cross platform games) for a bit.
There is a continuation called Cerberus X that is community driven.
I think Monkey is a bit more simplified than BlitzMax in order to be multi target a bit easier between host languages.

Neither are a truly advanced programming language, but BlitzMax lets me do some cool things with pointers (like NaN boxing).
When you just want to "Ship a simple game with visuals for grandma" they do that well though.

Mark started Monkey 2 as a new system shortly thereafter and I think things went south pretty quickly.
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