the crash on exit bug is fixed, was trying to free memory that wasnt allocated.. gg

no new exe yet though, since you can just use the X to quit.. also, there is a problem with saving bitmaps on layers 5 and 6, simply forgot to implement that, its fixed in future versions though.. for now, if you really want to save your tectures as bitmaps, copy them to layers 1-4 and activate the layer by single clicking it, then go file->export BMP.
been thinking about the catmullrom interpolation, and personally i think i'll stick to cosine interpolated subplasmas, first and foremost because calculating 8 subplasmas for the perlin noise function would be a tad slow with catmull-rom interpolation.
need to add Undo/Redo, but that wont be implemented until i have the operator-stack and DTF file saving/loading working..
and yeah shockie, its a voroni..
basically what this is is a showcase of what i/it can do.. my final version will be stripped down slightly, since i have way too many generators/filters etc now.. takes up way too much space in say a 64k intro..
i may or may not release the code for the generator part, however i will most likely release it as a delphi/FPC unit that can easilly be included in peoples projects.. might even try my hands on compiling it to a dll that can be linked in with C/C++ etc.. what people need to keep in mind when they read the above is that i spent years researching and writing this, i'm not usually "greedy" when it comes to sharing code but this has been my love-child for so long, so i dont really wanna give all my secrets away in the blink of an eye

oh, and for those of you who havent figured it out yet.. "View"->Tile/Zoom.. check one of em, and double click a texture
