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Topic: Ray-Casting Tutorial (Read 6480 times)
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Hotshot
DBF Aficionado
Posts: 2114
Karma: 91
Ray-Casting Tutorial
«
on:
July 03, 2009 »
Worth studying if you are interesting in Ray-Casting!!!
http://www.permadi.com/tutorial/raycast/
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Shockwave
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Re: Ray-Casting Tutorial
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Reply #1 on:
July 03, 2009 »
That's interesting just for the purposes of Nostalgia
Not a bad explanation of raycasting, the sample voxel program was pretty good.
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Shockwave ^ Codigos
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ferris
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Posts: 841
Karma: 84
Re: Ray-Casting Tutorial
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Reply #2 on:
July 04, 2009 »
K++ for finding this; I used it long ago for something in B2D but lost this article.. and I'm so happy you've found it!!
Thanks
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Hotshot
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Re: Ray-Casting Tutorial
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Reply #3 on:
July 06, 2009 »
I am good finding good links that are useful to people like you ferris
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rdc
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Re: Ray-Casting Tutorial
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Reply #4 on:
July 14, 2009 »
I am not trying to high-jack the thread here, but thought I would add another raycasting tutorial to this to keep them all in one place. Lode has a good tut on raycasting as well as a working C++ demo in source code. It uses his QuickCG library which is quite easy to use and set up.
http://www.student.kuleuven.be/~m0216922/CG/index.html
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