Author Topic: Projects you started but never finished but wish you had.  (Read 12035 times)

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Offline zawran

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Nice collection of effect shots there Jon. I do seem to remember seeing all of them in motion except the second, not sure I saw that one before. I am fairly certain that I have a good number of unused effects in my archieves. I should one day restore my backup folders and take a ride through the past :)

Offline Shockwave

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The second shot looks really great, but I dont remember seeing any of these things released by you, it would be great to see them all in action :)
Shockwave ^ Codigos
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Offline TinDragon

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The biggest problem with trying to combine them together is the fact that there 3 seperate engines so it wouldnt be all that easy to get them all together. There also all coded in blitz3d using the 2d commands and software rendered so some need some optimizing and tweening code or they will be all over the shop on various hardware.

I think zawran is the only person who would have seen exe versions of the effects but most were unoptimized or crude tests of the ideas. I would feel much happier trying to recreate the feel of the effects in one of my newer engines than trying to get them going in the old b2d stuff, but they would lose the software rendering side for polydrawing then  :D

Offline TinDragon

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I actualy realize that some of the forum members like Benny probably have never seen any of my old blitz demos/intro's as there are not any hosted anywhere that I know of and most were from before this version of the forum exsisted. Perhaps I should dig them out and post then up for people to view, most have a nice oldskool vibe. Mind I dont know if all the old DBF stuff is up anywhere or zawrans stuff, for a while we had alot of stuff between us :)

Offline zawran

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It looks like I haven't gotten around to delete these 24 demos/intros yet: http://zac-interactive.dk/demos/ No idea if they work on Vista/Win7, but they are there if anyone fancy a look.

I have restored my blitzplus code folder from my backup hdd, so I will be taking a look through the files and see if there are any unused effects worth showing.

Offline TinDragon

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Well of those intros/demos you linked they all seem to work fine under vista apart from the copper one which dont show the scroller for some reason hehe, you made alot more intros than me or should I say you made alot more worth releasing for others to see :D

Ypu should put up a webpage for them there still cool oldskool style stuff imho.

Offline zawran

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I managed to fix the copper demo so that it now shows the copper scroller as it should. For some reason the credit screen and effects does not work, and I have no idea whats wrong. Its been a very long time since I last used blitzplus, I cannot remember how everything works :(

I will consider making a webpage with the demos/intros and screenshots. I used to have one, and I think I might have backed it up as well, so I will take a look to see if the html code files are still to be found. If I find it, I might compile some of the unused effects and upload those as well since I am looking through all that old stuff anyways.

Offline Shockwave

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That would be great Zawran.

I am halfway through watching your old demos right now and I am enjoying the nostalgia.
Shockwave ^ Codigos
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Offline TinDragon

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@zawranSounds like a plan.  :kewl:

The only other one I had a real problem with was retroized which has a effect that again isnt drawn but everything else seems to work, a couple seem slower than i recall them but all the vectorized demos run nice. For anyone whos trying to watch them, some require the spacebar to move on, some use esc key and some move on on there own to the next effect, it can be alittle confusing at first cos you will hit esc and the demo end  ;D

I seem to have most of my old intro/demo files but a couple seem to lack the source code :(
I will have a look at see if I can squish them down to decent sizes and maybe make an archive post in the showcase with them all listed with some small screenies if thats ok with shockwave, since i dont have any hosting atm.

Oh and I have started work on getting some of those effects going in bmax, so hopefully I can get a nice  intro or two out of some of them, tho hopefully with more style than some of my old stuff.

« Last Edit: August 06, 2009 by TinDragon »

Offline benny!

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I actualy realize that some of the forum members like Benny probably have never seen any of my old blitz demos/intro's ...

Yeah, that would be indeed cool.
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline zawran

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I have uploaded all the completed demos/intros I have found so far. And they are all available on my blog page where I have made page for the demos.

http://zac-interactive.dk/blog/?page_id=95

I hope all the links are correct, I am too tired to verify everything right now, but I am 95% sure they are ok. I will make another page for unfinished/unreleased stuff and start compiling a collection which I will upload as I find and collect them.

Offline Shockwave

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The one I like the most is Wired.

Having said that, I was always surprised at how fast your library was in blitz, it's no mean feat in a language as restricted as this.
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Offline TinDragon

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Yeah wired is a cool intro, had a real oldskool 16bit feel to it.

Getting the speed in blitz was never easy, blitz+ had the advantage of locked pixels and I used towards the end the locked pixels lib someone made for b3d tho it was never quite as fast as in blitz+. I think that the locked pixels thing might be what breaks some of the demos on certain hardware as the more modern cards/drivers are less tolerant. When 1st trying out freebasic with tinyptc I was amazed at the difference that made to some of the old code and it was pretty easy to adapt to.