Author Topic: The reason for my absence  (Read 11100 times)

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Offline Shockwave

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Re: The reason for my absence
« Reply #20 on: October 09, 2006 »
Yep I remember that Nino, in fairness I thought that it looked fine, the only thing that killed it a little bit was that the resolution was too high for the effect to run fast enough in Blitz. It can start to look a bit dicey when the frame rate drops. I'd like to see you do a CPP version.
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Offline ninogenio

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Re: The reason for my absence
« Reply #21 on: October 09, 2006 »
hmm yeah why not would you like to see a straight port for comparison or a modifyed version as i already have a 3d engine in dev cpp so it wouldnt be too hard to burn them?
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Offline Shockwave

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Re: The reason for my absence
« Reply #22 on: October 11, 2006 »
It would be good if you could get something releasable as a demo even :)
There are lots of things that would be cool to burn. I think it would be nice to see some different things burnt!

If you are talking about porting my code straight over, help yourself :)
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Offline ninogenio

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Re: The reason for my absence
« Reply #23 on: October 11, 2006 »
not sure about a releasable demo as i dont seem to have the patiens for it.

what ill do is a straight port of your version to see how it compairs then in my 3d engine i might set a flag on fire perhaps the italian flag or something like that.
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Offline Shockwave

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Re: The reason for my absence
« Reply #24 on: October 11, 2006 »
As long as you have a laugh doing it, that's the main thing.
Shockwave ^ Codigos
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