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Author Topic: Spaced Invaders 2  (Read 19621 times)

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Offline Shockwave

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Re: Spaced Invaders 2
« Reply #40 on: December 10, 2010 »
You can never have too many particles :)
Shockwave ^ Codigos
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Offline ninogenio

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Re: Spaced Invaders 2
« Reply #41 on: December 10, 2010 »
just too add too what everyone else has said sw this is excellent.

but then again i expected no less, your games are always up there, you obviously spend a lot of time going over the finer details in your games gfx and gameplay wise and it makes all the difference.

i remember the first game i played of yours way back when i first got into coding in yabasic it was pacman and you did some sort of trick wth the framebuffer so that you only double buffered the cells that were moving so you could add loads of stuff. i was gob smacked even yet it looks great!  even from back then the games are easily identified as yours :kewl:
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Offline Shockwave

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Re: Spaced Invaders 2
« Reply #42 on: December 10, 2010 »
Thanks for the nice comments.

I can't believe that it's been 5 years since I wrote this game..
I'm working on a website for someone at the moment and the christmas thingy for the forum, perhaps I'll make the sequel to Spaced Invaders 2 next year :) I always meant to do another game.
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