Author Topic: Geometry Shaders - Steer clear?  (Read 1987 times)

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Offline Raizor

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Geometry Shaders - Steer clear?
« on: November 18, 2011 »
I'm just wondering whether it's worth investigating geometry shaders or if they're still too new to have enough support? As far as I'm aware they've been in the OpenGL spec since 3.2 but I keep reading that support on most cards is not available. I just wondered if anyone else had any advice? They sound mighty useful :)
raizor

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