Author Topic: Animated Sea  (Read 4773 times)

0 Members and 1 Guest are viewing this topic.

Offline SAB

  • ZX 81
  • *
  • Posts: 22
  • Karma: 0
    • View Profile
Animated Sea
« on: August 09, 2006 »
Well there's no reflection but it's a new idea.
Sorry once again about the paths.

It takes in two heightmaps then emboss's them
then I move the differently and they create waves
then I lit it then I scroll texture.
ect...

take a look you'll see what I mean
i used photoshop to help me make it quick to see if the idea worked.

what you think?


Offline Clyde

  • A Little Fuzzy Wuzzy
  • DBF Aficionado
  • ******
  • Posts: 7271
  • Karma: 71
    • View Profile
Re: Animated Sea
« Reply #1 on: August 09, 2006 »
Welldone dude, looks really cool :)
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17409
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: Animated Sea
« Reply #2 on: August 10, 2006 »
I have already explained the solution to your paths problem here;

http://dbfinteractive.com/index.php?topic=508.0

Where I explained why you have this paths problem and I explained to you how to fix this problem.
I even sent you a PM about uploading files which don't work on 21st July which you did not respond to.

Please do not upload any more non working files to this message board, if you do so I will unfortunately consider that you are flouting the terms and conditions of the message board and will have to take steps to put things right.

If you are genuinely confused about any of this then I suggest that you take the time to reply to the message that I sent you and I will do my best to help you get your paths problem sorted out.
Shockwave ^ Codigos
Challenge Trophies Won:

Offline Dr_D

  • Atari ST
  • ***
  • Posts: 151
  • Karma: 29
    • View Profile
Re: Animated Sea
« Reply #3 on: August 12, 2006 »
Hi. I think the easiest solution to this problem, is just to use relative paths.

Say you have a folder, within the main folder, called images. You can access it easily, using a relative path.

Instead of doing this...
Code: [Select]
Open "C:\myDemo\images\myimage.bmp"...

You can just do it this way, which will never fail.
Code: [Select]
Open "images\myimage.bmp"...

I hope this helps. I've wanted to try your demos, but it's very frustrating when they don't run.
The Dr. is INsane!!!

Offline Omnikam

  • Atari ST
  • ***
  • Posts: 121
  • Karma: 4
    • View Profile
Re: Animated Sea
« Reply #4 on: October 12, 2015 »
I know that this has been dead for years, but im showing that it`s certainly not retired.
Im new to demo making so this information is fantastic
Nice effect by the way