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Topic: Lighting (Read 6499 times)
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Stonemonkey
Pentium
Posts: 1315
Karma: 96
Lighting
«
on:
November 18, 2006 »
A test of some lighting stuff i'm doing in opengl, no idea how some gfx cards will do with it though. I'm trying to write it into a more complete engine atm but having some problems.
«
Last Edit: November 18, 2006 by Stonemonkey
»
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Shockwave
good/evil
Founder Member
DBF Aficionado
Posts: 17426
Karma: 499
evil/good
Re: Lighting
«
Reply #1 on:
November 18, 2006 »
It runs ok on this laptop, there seems to be a lot of light sources, shadows everywhere
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Shockwave ^ Codigos
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Stonemonkey
Pentium
Posts: 1315
Karma: 96
Re: Lighting
«
Reply #2 on:
November 18, 2006 »
cool
, there's 10 lights in it atm.
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rdc
Pentium
Posts: 1495
Karma: 140
Yes, it is me.
Re: Lighting
«
Reply #3 on:
November 18, 2006 »
Runs okay on my win2k box. Looks cool.
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Clark Productions
taj
Bytes hurt
DBF Aficionado
Posts: 4810
Karma: 189
Scene there, done that.
Re: Lighting
«
Reply #4 on:
November 18, 2006 »
Wow - respect - wow. Karma++
Seriously bump map those cubes, get it into the 4k framework rbraz posted and add some more effects and release that!
Or alternatively post the code :-)
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benny!
Senior Member
DBF Aficionado
Posts: 4384
Karma: 228
in this place forever!
Re: Lighting
«
Reply #5 on:
November 18, 2006 »
Definately
karma up
... this fx rocks ! I second taj ... make a whole
little intro out of it !!!
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[
mycroBLOG
-
POUET
:: whatever keeps us longing - for another breath of air - is getting rare ]
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Stonemonkey
Pentium
Posts: 1315
Karma: 96
Re: Lighting
«
Reply #6 on:
November 18, 2006 »
lol, thanks. I'm not sure about the 4k thing but I am planning on getting some normalmapping in there. But having 1 or 2 problems with it atm.
«
Last Edit: November 18, 2006 by Stonemonkey
»
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Shockwave
good/evil
Founder Member
DBF Aficionado
Posts: 17426
Karma: 499
evil/good
Re: Lighting
«
Reply #7 on:
November 19, 2006 »
If you need any graphics for this, I'd love to help Wham out and draw a few textures for it.
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Shockwave ^ Codigos
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Rbz
Founder Member
DBF Aficionado
Posts: 2757
Karma: 493
Re: Lighting
«
Reply #8 on:
November 19, 2006 »
Works fine here, really nice engine, keep it up!
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ninogenio
Pentium
Posts: 1668
Karma: 133
Re: Lighting
«
Reply #9 on:
November 20, 2006 »
some lovely stuff there stonemonkey,
are the shadows done yousing the normal opengl stencil buffer?
anywho thats really awsome congrats mate!
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Stonemonkey
Pentium
Posts: 1315
Karma: 96
Re: Lighting
«
Reply #10 on:
November 21, 2006 »
Thanks, another little demo to try some things out. I've made sort of spotlights by creating covers around the lights.
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Ghost^BHT
Clueless and Happy
^GVY
Pentium
Posts: 931
Karma: 49
BYTE ME!
Re: Lighting
«
Reply #11 on:
November 21, 2006 »
I like that
really atmospheric excellent work fryer
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ninogenio
Pentium
Posts: 1668
Karma: 133
Re: Lighting
«
Reply #12 on:
November 21, 2006 »
wow thats fantastic
what can i say other than i cant wait to see what this turns into.
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Shockwave
good/evil
Founder Member
DBF Aficionado
Posts: 17426
Karma: 499
evil/good
Re: Lighting
«
Reply #13 on:
November 23, 2006 »
That looks the buisness. It runs totally smooth too, really really great and I've never seen anything quite like that display before too.
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Shockwave ^ Codigos
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Clyde
A Little Fuzzy Wuzzy
DBF Aficionado
Posts: 7271
Karma: 71
Re: Lighting
«
Reply #14 on:
December 01, 2006 »
Both Lighting demonstrations are absolutely wicked. Welldone Stonemonkey.
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Still Putting The
IT
Into
Gravy
If Only I Knew Then What I Know Now.
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Lighting