Author Topic: Bumpmapping?  (Read 2097 times)

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Offline SAB

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Bumpmapping?
« on: September 03, 2007 »
How do you apply a bumpmap to an object such as an opengl primitive?

examples (cylinder,sphere,ect...)

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Offline Clyde

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Re: Bumpmapping?
« Reply #2 on: September 03, 2007 »
There might be an example in the Freebasic directory on OGL about Bump mapping, I know that there are a few of the Nehe examples converted to FB.
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