I am haveing trouble makeing this look like a real tree.
Can anyone help?
dim bt(126)
dim xtemp(126)
dim ytemp(126)
screen 18
screenwidth = 640
screenheight = 480
angle = 35
mult = 1
add = 1
bt(0) = 90
bt(index + mult + position) = bt(0) + angle
bt(index + mult + position + add) = bt(0) - angle
print bt(0)
mult = mult * 2
num2 = 2
a = 1
for j = 0 to 4
num = mult - 1
for i = num to num2
if i < mult then position = 0
if i >= mult then position = position + 1
bt(i + mult + position) = bt(a) + angle
bt(i + mult + position + add) = bt(a) - angle
print bt(i);" ";
a = a + 1
next i
print
old = old + mult
mult = mult * 2
num2 = old + mult
next j
print
gosub render
sleep
end
render:
a = 1
b = 2
c = 0
mult1 = 2
mult2 = 4
pi# = 3.1415926
x1 = screenwidth / 2
y1 = screenheight
lenght = screenheight / 4
xtemp(0) = x1 + -cos(bt(0) * pi# / 180) * lenght
ytemp(0) = y1 + -sin(bt(0) * pi# / 180) * lenght
line(x1,y1)-(xtemp(0),ytemp(0)),15
for j = 0 to 4
lenght = lenght / 1.4
for i = a to b
if j > 0 and d = 0 then c = c + 1
xtemp(i) = xtemp(c) + -cos(bt(i) * pi# / 180) * lenght
ytemp(i) = ytemp(c) + -sin(bt(i) * pi# / 180) * lenght
line(xtemp(c),ytemp(c))-(xtemp(i),ytemp(i)),15
d = d + 1
if d = 2 then d = 0
next i
if j > 0 then mult1 = mult1 * 2
if j > 0 then mult2 = mult2 * 2
a = a + mult1
b = b + mult2
next j
return