Author Topic: speech in 1k?  (Read 12133 times)

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Offline Dr_D

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Re: speech in 1k part2
« Reply #20 on: January 09, 2007 »
Cool guys! These should be really fun to play with. Is anyone else going to make any demos?  :inspired:


Also, Jim, there is a utility called Swig, that aids in converting C headers to FB header files. A little late now I guess. Sorry!  :2funny:
« Last Edit: January 09, 2007 by Dr_D »
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Offline Jim

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Re: speech in 1k?
« Reply #21 on: January 09, 2007 »
Here's the freebasic code for the same thing http://dbfinteractive.com/index.php?topic=1161.0

Sorry for all the messing about - this post's supposed to be in there after Fryer's one.  I split my FB code out of here and then re-merged the topic.

Thanks Dr_D, I'll see if I can find Swig next time.  It only took me about half an hour to port the bits I wanted.

Jim
« Last Edit: January 09, 2007 by Jim »
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Offline ferris

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Re: speech in 1k?
« Reply #22 on: December 06, 2007 »
@Shockwave: I remember that head demo I did - it was in 3D Overload back in '04...I actually wanted to have its lips move when I coded that but I had nothing to sync it to or even worse the head was a static model.

I got the head model and the texture from the head demo that comes with blitz 3D (I got it from the demo so you don't have to buy it) if you guys want it...though you'd have to do some modelling to get the lips apart and tie a bunch of vertices to bones & stuff.

It'd be very cool to see where someone goes with this.
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