Author Topic: [PROCEDURAL] Realtime procedural textures experiment.  (Read 4976 times)

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Offline mind

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Well here it is. A tad rushed since i wanted to get it up here asap.. there are a few things currently not working as it should etc.. but it should be crash-free :D

a couple of images made with it:







and a screen of the GUI(that looks like complete retardation :P)




As i was in a bit of a hurry when i posted this i neglected to mention a few things..  everything you see is calculated in realtime, and since i'm not sorting anything properly the voronoi is slow as hell if you work with alot of points.. the perlin noise isnt working as intended yet, for now its only a one pass smooth noise function..

the first few functions are simple c=f(x,y) while the 3 test ones are a little more advanced and thus resulting in cooler textures :) sadly they are hardcoded since i havent had the time to code a proper expression evaluator :/ oh well, hope you have fun playing with it.. i sure had

Zip attached...
« Last Edit: April 20, 2008 by mind »
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Offline Shockwave

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Thats really great fun to play with :)
I cant make anything look as good as the example textures you posted yet though!
Shockwave ^ Codigos
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Offline Pixel_Outlaw

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This looks REALLY cool!  :clap:
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Offline rain_storm

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This is excellent just out of curiosity what does/will save procedural do?

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Offline mind

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This is excellent just out of curiosity what does/will save procedural do?

it will basically save the parameters used, and in time it will also save the expression used to generate the texture, ie voronoi( sin(noise(x,y)),noise(x,sin(y)))
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Offline Dr_D

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Those images are really, really nice, but the program locked up on me when i was playing around with the controls. I was going mad with the settings on perlin noise, if that's any help. ;)
The Dr. is INsane!!!

Offline mind

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Those images are really, really nice, but the program locked up on me when i was playing around with the controls. I was going mad with the settings on perlin noise, if that's any help. ;)

hmm.. thats weird, because since the perlin isnt really working properly, none of the settings affect it.. i'll look into that later :)
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