Author Topic: Joncom2000's attempt at Opengl  (Read 32951 times)

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Offline Pixel_Outlaw

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Re: Joncom2000's attempt at Opengl
« Reply #80 on: May 03, 2009 »
Slightly off topic but is that texture procedural?
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Offline TinDragon

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Re: Joncom2000's attempt at Opengl
« Reply #81 on: May 03, 2009 »
The texture#s is one i got off the net somewhere along time ago, i think from a dot3 c++ example but not sure tbh, I dont have any texture generating code that complex, have some simple ones and a perlin noise in BB but havent looked to convert them to bmax at all.

Offline Pixel_Outlaw

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Re: Joncom2000's attempt at Opengl
« Reply #82 on: May 03, 2009 »
Just wondering. :)

I had an idea some time ago to produce something similar by randomly joining grid blocks into larger rectangular clusters.

It will prove interesting to see where you go next!
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Offline Clyde

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Re: Joncom2000's attempt at Opengl
« Reply #83 on: May 04, 2009 »
Looking good Jon dude with your progression in OGL circles. Cannot wait to see what you officially release with it :)

Added Info: The texture if from a Dot3 experiment from Blitz3D; its in the code archives over at BlitzBasic.com or BlitzMax.com

All the very best,
Clyde.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

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