Author Topic: [LIQUID] RainingDBF  (Read 14700 times)

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Offline Praecor

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Re: [LIQUID] RainingDBF
« Reply #20 on: April 12, 2010 »
well cool then :)

basically also nice, because that 2048x2048 skin was PITA to make

Usually I tend to produce skins for 512x512 or even 256x256 (smaller objects and get away with that), but buildings and such things that have larger visible pixel areas on the screen, they are better more resolution they can have in the map
« Last Edit: April 12, 2010 by Praecor »
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Offline Shockwave

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Re: [LIQUID] RainingDBF
« Reply #21 on: April 16, 2010 »
Here's where you can find the file;

http://www.dbfinteractive.com/aaa/
Shockwave ^ Codigos
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Offline Jim

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Re: [LIQUID] RainingDBF
« Reply #22 on: April 17, 2010 »
Thanks!  That runs great on my W7 x64 box.  It's really rather nice.
Jim
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