I've been reading up on ray marching with a view to trying to put something together. I think I've got my head around how ray marching works for rendering volumes and creating objects using distance functions but I'm confused about how one would go about using ray matching for a complex mesh (loaded from a 3ds object or whatever). Is such a thing possible? I'm starting to think it's not, or at least not possible easily. Any pointers would be wonderful.
Thanks,
Raizor