Author Topic: [SPOOKY] DEMOnic  (Read 19071 times)

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Offline Kirl

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Re: [SPOOKY] DEMOnic
« Reply #20 on: November 05, 2012 »
Thanks rootuid. Why thumbs down for Flash, you didn't buy into Apple's propaganda did you? ;)
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Offline jace_stknights

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Re: [SPOOKY] DEMOnic
« Reply #21 on: November 05, 2012 »
Fantastic!!!  :||
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Offline spitfire

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Re: [SPOOKY] DEMOnic
« Reply #22 on: November 05, 2012 »
Vibey, good stuff!

I saw the moon rise from under the hill on internet explorer, not that its a big issue.

Offline JAC!

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Re: [SPOOKY] DEMOnic
« Reply #23 on: November 12, 2012 »
I really like this one. Is the skeletons animation pre-computed or is there some physics computation involved?

Offline Kirl

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Re: [SPOOKY] DEMOnic
« Reply #24 on: November 13, 2012 »
@ spitfire
That's weird, I think it must be some kind of scaling issue, I didn't set the scale mode.

@ JAC!
The skeleton animation is computed realtime with sines rotating the bones back and forth, there is no physics involved though. I used some derivative of the walk sine speed for rolling the objects over the surface to create the illusion of movement. The parallax scrolling was done by setting random speed multipliers (~1) for every object, the multiplier range determines the percieved amount of depth.


Thanks for the wonderfull comments and the votes all! :)
If anyody is interested in the code let me know and I'll clean it up a bit before posting.
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Offline JAC!

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Re: [SPOOKY] DEMOnic
« Reply #25 on: November 16, 2012 »
>If anyody is interested in the code let me know
Yes, definitely.

Offline Kirl

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Re: [SPOOKY] DEMOnic
« Reply #26 on: November 20, 2012 »
I tried cleaning stuff up a bit and enabled some old code that was still in there. Ctrl now toggles the little spiderweb on and off and up and down keys adjust the curve of the planet. I posted the code instead of the scenefile because the included music made it much too big (~50MB :o). You can try it here.

Hope the code will be of use to someone, happy to answer any questions!
Enjoy! :)
« Last Edit: November 20, 2012 by Kirl »
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Offline JAC!

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Re: [SPOOKY] DEMOnic
« Reply #27 on: November 26, 2012 »
Thanks for the code. very descriptive and really nice reading - never saw action code before.

Offline Shockwave

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Re: [SPOOKY] DEMOnic
« Reply #28 on: January 03, 2013 »
I've just watched this and although I haven't seen any of the other entries yet I can fully understand why this earned you another gold trophy!  It's pure class, brilliant animation and concept :)
Shockwave ^ Codigos
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Offline Kirl

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Re: [SPOOKY] DEMOnic
« Reply #29 on: January 03, 2013 »
Thanks Shockwave! :)

I wrote my first new program for this year yesterday (fractal like goodness) inspired by the recursive function I used for the trees in this demo.
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