Author Topic: TLB Megatube intro  (Read 2081 times)

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Offline KrazyK

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TLB Megatube intro
« on: March 16, 2024 »
Another intro from The Lost Boys.  An intro for their diskmag which includes a huge scroller, a multi tube scroller and a vertical scroller along with some raster bars.
Source will be posted in the Purebasic section when commented.
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Offline STos

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Re: TLB Megatube intro
« Reply #1 on: March 16, 2024 »
Nice one too, unfortunately still only about 3-4 FPS under Wine for me :'(

How do you feel about taking on the TLB Twiddle screen from Dark Side Of The Spoon? ;D
It has a huge pre-calculated rotated/zoomed font, I'm actually trying to disassemble it at the moment WIP.

Offline KrazyK

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Re: TLB Megatube intro
« Reply #2 on: March 16, 2024 »
Nice one too, unfortunately still only about 3-4 FPS under Wine for me :'(

How do you feel about taking on the TLB Twiddle screen from Dark Side Of The Spoon? ;D
It has a huge pre-calculated rotated/zoomed font, I'm actually trying to disassemble it at the moment WIP.

I actually started that one a little while ago got it as far as getting the text bending without the raster behind.  I might pick it back up now that you've reminded me :-)
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Offline STos

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Re: TLB Megatube intro
« Reply #3 on: March 16, 2024 »
Nice one too, unfortunately still only about 3-4 FPS under Wine for me :'(

How do you feel about taking on the TLB Twiddle screen from Dark Side Of The Spoon? ;D
It has a huge pre-calculated rotated/zoomed font, I'm actually trying to disassemble it at the moment WIP.

I actually started that one a little while ago got it as far as getting the text bending without the raster behind.  I might pick it back up now that you've reminded me :-)

Like me, I'm back and forth and have it "working" albeit without music and rasters behind the "twiddle" font.
For some reason (probably my own stupidity) the math's didn't translate; I thought maths is maths right A+B in M68000 or JS or ? would be the same in C/CPP.
So my version is a "looks like" version at the moment.

Offline KrazyK

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Re: TLB Megatube intro
« Reply #4 on: March 16, 2024 »
Got it working again after a lot of head scratching. Took my inspiration from WAB screen 122 by Newcore.
Still not quite right as the raster needs to be rotated too!! 
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Offline STos

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Re: TLB Megatube intro
« Reply #5 on: March 17, 2024 »
My effort so far, just the music to do!

https://youtu.be/uU4jFWmiY1I

Now complete with audio! Finally!
https://youtu.be/5nWPhwptM_c
« Last Edit: March 17, 2024 by STos »

Offline KrazyK

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Re: TLB Megatube intro
« Reply #6 on: March 18, 2024 »
Yeah, looks nice. I'll post mine in the purebasic section soon with the source.
Did you use SDL/Raylib?
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Offline STos

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Re: TLB Megatube intro
« Reply #7 on: March 18, 2024 »
Did you use SDL/Raylib?

I used SFML (C++), but I also like to (as good excersise) convert them to SDL (C) and Raylib (C) if possible (and vice versa) as it helps retain the knowledge (being an old git now.)
I've also in the past used the good old Allegro framework and the TinyPTC framebuffer library.

My preference is always C apart from my first love, that being M68000 assembly, the best processors (in my opinion) ever made.