Author Topic: Not covered - Apple Dev SDK  (Read 4256 times)

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Offline combatking0

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Not covered - Apple Dev SDK
« on: July 28, 2009 »
I've been given almost £2k worth of equipment and software to make iPhone and iPod Touch Apps at home. It's a shame I don't have a desk to put it all on.

I'm currently using:
A MacBook Pro with OS X 10.5.7 + USB Mouse and keyboard, as I don't like the built in devices.
A Windows Laptop to view the tutorial videos, + another USB mouse and keyboard, same reason.
32GB iPod Touch for testing my home-brew apps.

It's all set up at the foot of my bed at the moment. I'll put a picture up of it all soon.

The only problem is, I don't work from home, so I have 3 hours a day at most to learn and code. The SDK uses "Objective C" and "Cocoa" programming languages, which are quite different to anything I've used before.

Since the languages used aren't covered in any other part of the forum, I thought I'd put this here. If it's too messy, I'll understand if it is moved.
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Offline benny!

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Re: Not covered - Apple Dev SDK
« Reply #1 on: July 29, 2009 »
Yup, interesting. Wish you good look. A fellow worker of
mine worked on an iPhone title recently and he liked the
Objective-C development as far as I know.

Personally, I wish I would have more time/money to also
have a look at the iPhone/iPod platform.
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Offline combatking0

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Re: Not covered - Apple Dev SDK
« Reply #2 on: July 29, 2009 »
The SDK only works on certain OS X versions, which I believe are 10.5.7 or above, so any new Mac should run it. I think Apple demand a $99 (I don't know how many £s they ask for) fee to allow you to compile the programs, but the test GUI includes a simulated iPhone.

The GUI uses a mixture of drag & drop and coding, in the manner of Flash, but it is a lot more detailed.

It took me an hour last night to learn how to make the contents of a text box change when a button is clicked, but now that I know the basics I should pick it up quite quickly.
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Offline combatking0

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Re: Not covered - Apple Dev SDK
« Reply #3 on: July 31, 2009 »
I've had a closer look, and it uses C programming commands, as well as a few of its own commands, so it is a "superset" of C with a GUI tacked on.
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Offline staticgerbil

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Re: Not covered - Apple Dev SDK
« Reply #4 on: December 06, 2010 »
Hi CK,

Just wondering if you are still playing with iOS development?

I've been doing a bit lately so if you need / want to chat about things post away and I'll try to keep up with it :)

Macbook Prs's are pretty great machines aren't they, I have one myself and love it.